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	<title>Bonus Level &#187; NESessites of Life</title>
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		<title>NESessities of Life – Super Mario Bros</title>
		<link>http://www.bonus-level.com/2011/04/05/nesessities-of-life-%e2%80%93-super-mario-bros/</link>
		<comments>http://www.bonus-level.com/2011/04/05/nesessities-of-life-%e2%80%93-super-mario-bros/#comments</comments>
		<pubDate>Tue, 05 Apr 2011 13:14:40 +0000</pubDate>
		<dc:creator>Jesse</dc:creator>
				<category><![CDATA[Bonus Level Originals]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[NESessites of Life]]></category>

		<guid isPermaLink="false">http://www.bonus-level.com/?p=5656</guid>
		<description><![CDATA[There are many topics I wanted to get into in this video but couldn&#8217;t because of time constraints. One of them was just how very important smooth side-scrolling was to the success of the series. To get an idea of how painful the game could be without fluid backgrounds, please refer to Super Mario Brothers [...]]]></description>
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<p>There are many topics I wanted to get into in this video but couldn&#8217;t because of time constraints. One of them was just how very important smooth side-scrolling was to the success of the series. To get an idea of how painful the game could be without fluid backgrounds, please refer to Super Mario Brothers Special for the PC-8801. This was an official release licensed by Nintendo and programmed by Hudson. Though the game isn&#8217;t terrible, it certainly isn&#8217;t anything like the NES version. A video can be found here:</p>
<p><center><iframe title="YouTube video player" width="600" height="480" src="http://www.youtube.com/embed/E0HQOKmAPRA" frameborder="0" allowfullscreen></iframe></center></p>
<p>Another point that I feel is open to more discussion is the importance of the dream-logic on which Super Mario Bros. is based. This dream logic is something that any user could instantly engage with, regardless of age, gender, or nationality. Because the game is free from the confines of any logical world, the user is entering the world on the game&#8217;s terms instead of on their own.</p>
<p>As a result, the user is more likely to engage with the world, having no previous biases or notions about the world they are engaging with.</p>
<p>For example, if the game took place in Tokyo, with Tokyo Tower in the background of every shot, the experience of game play would be entirely different. Japanese people would get it straight away, but kids who grew up in rural Pennsylvania would feel disoriented. Because all users are disoriented when they engage with the world of Super Mario Bros., suddenly nobody is.</p>
<p><em>Jesse Koester is a film producer working in  Tokyo. His work can be seen at <a href="www.iceblockfilms.com">www.iceblockfilms.com</a>. Jesse is known to swing his arms from side to side, when the occasion justifies such gallivanting.</em></p>
<p><em>Give a hoot! Read a back entry in this series!<br />
<em><br />
<a href="http://www.bonus-level.com/2010/11/10/nesessities-of-life-mega-man-2/">Mega Man 2</a><br />
<a href="http://www.bonus-level.com/2010/10/28/nesessities-of-life-friday-the-13th/">Friday The 13th</a><br />
<a href="http://www.bonus-level.com/2010/10/19/nesessities-of-life-nightmare-on-elm-street/">Nightmare On Elm Street</a><br />
<a href="http://www.bonus-level.com/2010/10/12/nesessities-of-life-festers-quest/">Fester’s Quest</a><br />
<a href="http://www.bonus-level.com/2010/09/07/nesessities-of-life-magmax/">Magmax</a><br />
<a href="http://www.bonus-level.com/2010/08/17/nesessities-of-life-toobin-2/">Toobin’</a><br />
<a href="http://www.bonus-level.com/2010/08/05/nesessities-of-life-castlevania/">Castlevania</a><br />
<a href="http://www.bonus-level.com/2010/07/29/nesessities-of-life-rushn-attack/">Rush’N Attack</a><br />
<a href="http://www.bonus-level.com/2010/07/20/nesessities-of-life-pipe-dream/">Pipe Dream</a><br />
<a href="http://www.bonus-level.com/2010/07/13/nesessities-of-life-kirbys-aventure/">Kirby’s Adventure</a><br />
<a href="http://www.bonus-level.com/2010/07/06/nesessities-of-life-marble-madness/">Marble Madness</a><br />
<a href="http://www.bonus-level.com/2010/06/29/nesessities-of-life-codename-viper/">Codename: Viper</a><br />
<a href="http://www.bonus-level.com/2010/06/22/nesessities-of-life-warios-woo/">Wario’s Wood</a><br />
<a href="http://www.bonus-level.com/2010/06/15/nesessities-of-life-3d-world-runner/">3D World Runner</a><br />
<a href="http://www.bonus-level.com/2010/06/08/nesessities-of-life-goonies-2/">Goonies 2</a><br />
<a href="http://www.bonus-level.com/2010/06/02/nesessities-of-life-punch-out/">Punch Out!</a> </em></p>
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		<title>NESessities of Life &#8211; Mega Man 2</title>
		<link>http://www.bonus-level.com/2010/11/10/nesessities-of-life-mega-man-2/</link>
		<comments>http://www.bonus-level.com/2010/11/10/nesessities-of-life-mega-man-2/#comments</comments>
		<pubDate>Wed, 10 Nov 2010 14:38:28 +0000</pubDate>
		<dc:creator>Jesse</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[NESessites of Life]]></category>
		<category><![CDATA[8bit]]></category>
		<category><![CDATA[blue]]></category>
		<category><![CDATA[bomber]]></category>
		<category><![CDATA[classic]]></category>
		<category><![CDATA[dr.]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[life]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[man]]></category>
		<category><![CDATA[master]]></category>
		<category><![CDATA[mega]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[right]]></category>
		<category><![CDATA[robot]]></category>
		<category><![CDATA[wily]]></category>

		<guid isPermaLink="false">http://www.bonus-level.com/?p=4413</guid>
		<description><![CDATA[I learned a lot from my mentors, parents, and peers. But, no single entity taught me more than the Nintendo Entertainment System.]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/11/mega_man_2_header.jpg"><img class="aligncenter size-full wp-image-4414" title="mega_man_2_header" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/11/mega_man_2_header.jpg" alt="" width="570" height="350" /></a></p>
<p><strong>Genre<br />
</strong>Mega Man<strong> </strong></p>
<p><strong>Dominant Algorythm<br />
</strong>Kill Boss/Become Boss<strong> </strong></p>
<p><strong>Gameplay</strong>﻿<br />
The game starts with the following screen, which pretty much just makes the user cream themselves with excitement.</p>
<p style="text-align: center;"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/11/nesessities_megamanii_title.jpg"><img class="aligncenter size-full wp-image-4416" title="nesessities_megamanii_title" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/11/nesessities_megamanii_title.jpg" alt="" width="535" height="501" /></a></p>
<p style="text-align: left;">After a couple geek-gasms, the main event commences. The ingredients start out standard enough: The titular man, who is indeed mega, must blast his way through the now-standard platform environments. These include lava, water, crystal, sky, and techno-spaghetti (seen below).</p>
<p><span id="more-4413"></span></p>
<p style="text-align: center;"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/11/nesessities_megamanii_camping.jpg"><img class="aligncenter size-full wp-image-4418" title="nesessities_megamanii_camping" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/11/nesessities_megamanii_camping.jpg" alt="" width="535" height="501" /></a></p>
<p style="text-align: left;">Mega is tasked with taking down 8 robot masters (plus a mountain of mini-bosses and previous bosses and then other bosses and other mini-bosses), all of whom will destroy you unless you have the right weapon on as he tracks down the nefarious Dr. Wily. The robot masters are all helpfully named to give the user some clues as to what he or she is going up against.</p>
<p style="text-align: center;"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/11/nesessities_megamanii_metal_man.jpg"><img class="aligncenter size-full wp-image-4421" title="nesessities_megamanii_metal_man" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/11/nesessities_megamanii_metal_man.jpg" alt="" width="535" height="501" /></a></p>
<p style="text-align: left;">For example, that man is metal. You&#8217;re welcome.</p>
<p style="text-align: left;">What separates the Mega Man series, nay~ defines it, is Mega&#8217;s ability to absorb the bosses powers after he defeats them. These powers are then available to him for the duration of the adventure.</p>
<p><strong>Sweetness</strong><br />
The inner-peace Mega Man achieves after obliterating a robotic adversary.</p>
<p style="text-align: center;"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/11/nesessities_megamanii_inner_peace.jpg"><img class="aligncenter size-full wp-image-4423" title="nesessities_megamanii_inner_peace" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/11/nesessities_megamanii_inner_peace.jpg" alt="" width="535" height="501" /></a></p>
<p><strong>Weakness</strong><br />
None. And, that&#8217;s not even a nostalgia based analysis. I only recently got into the 8-bit entries in this series and the only thing that could be classified as weakness is Mega Man 1. To understand just how tubular Mega Man 2 is, we need to look at a screen cap of the game:</p>
<p style="text-align: center;"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/11/nesessities_megamanii_underwater.jpg"><img class="aligncenter size-full wp-image-4427" title="nesessities_megamanii_underwater" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/11/nesessities_megamanii_underwater.jpg" alt="" width="535" height="501" /></a></p>
<p>Spike balls, robotic jelly-fish, a techno aquarium, and gigantic saw blades. That image alone should put to rest any questions about why kids thought this game was rad.</p>
<p><strong>Invaluable Life Lessons Which I Still Apply To This Day</strong></p>
<ol>
<li>Everything is strong against something, but nothing is strong against everything</li>
<li>Overcoming an obstacle will result in broader understanding of whatever was challenging you; use what you learn in all situations</li>
<li>No amount of thumb-aerobics will supplant the need for a turbo controller. Just get one.</li>
</ol>
<p><strong>But Is It Still Fun?</strong><br />
Duh. This is what fun is all about. Just a quick hint to keep the awesome up: Kill metal man first. His blades will greatly increase the likelihood of item drops, are more powerful than the P-shooter, and can be aimed in no less than 8 directions.</p>
<p><strong>Relevance Satellite to the Paradigm Shift From my Youth</strong><br />
<a href="http://www.bonus-level.com/2010/10/28/nesessities-of-life-friday-the-13th/" target="_self">Last week</a>, we discussed the concept of multiple protagonists, each with a different set of abilities. This game exemplifies the other side of the same coin: a single protagonist with a fluid skill-set.</p>
<p>Where-as the multiple protagonist game saw its evolution in fantasy worlds of RPGs, the concept of a fluid-protagonist was born in action games. Mario was the earliest example of the gaming community embracing a fluid-protagonist with Mega Man following quickly upon the release of this game (it should be noted that the first entry was not a financial success and the sequel was a back-burner project done as a labor of love by the programmers). The concept would reach a climax with a simultaneous fluid-boom from Mario and Mega Man (you kids in the back can settle down, simultaneous climactic fluid-booms are a natural part of the gaming industry) in 1988 with the release of Super Mario Bros. 3 and Mega-Man 2.</p>
<p>These games feature two distinct approaches as to how a single protagonist might change abilities. In Mario, up-grades were sprinkled throughout The Mushroom Kingdom. A user clever enough to find them could enjoy the spoils until Mario was touched by an enemy. Then, it was off to find more power ups.</p>
<p>Mega Man took a very different approach &#8211; Once Mega got it, he had it until the weapon&#8217;s energy was spent. After that, the user had to find energy packs to recharge it.</p>
<p>In these constant quests for energy packs, we see the birth of a phenomenon that has become common and loathed in its modern iterations &#8211; Spawn Camping.</p>
<p style="text-align: center;"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/11/nesessities_megamanii_ride.jpg"><img class="aligncenter size-full wp-image-4428" title="nesessities_megamanii_ride" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/11/nesessities_megamanii_ride.jpg" alt="" width="535" height="501" /></a></p>
<p style="text-align: left;">In the earliest days, Spawn Camping was an innocuous affair, so mundane there wasn&#8217;t a name for it. Basically, the user would find a place where enemies generate constantly and are easy to kill. From there, it was as simple as blasting opponents to smithereens  and collecting whatever goodies the baddies left behind.</p>
<p style="text-align: left;">As two player experiences became increasingly rich, users found that the same technique could be used to blast the holy Jesus out of their opponent and win the death match even though they were really just a cheap-ass cheating fraggot only interested in climbing up leader boards but not giving a good god damn if anyone else playing the game is having any fun to begin with so it&#8217;s like what the hell is the point why did I even sign up for this on-line service anyway except that now the single-player campaign is balls because the developers only give a crap about the on-line experience anyway so fuck it.</p>
<p style="text-align: left;">Not that Mega Man can be blamed for what has become of Spawn Camping. But, it is interesting to trace the origins of the practice and see how innocently it began.</p>
<p style="text-align: left;"><strong>Mixed Media<br />
</strong>Any series this long-running and successful is bound to inspire fan-art. For example, here is an excellent video making light of Wily.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/RpP_BKPa5Oc?fs=1&amp;hl=en_US&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/RpP_BKPa5Oc?fs=1&amp;hl=en_US&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Portraiture is common in the fan-art community. Let&#8217;s start off needlessly busy:</p>
<p><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/11/Classic_MegaMan___1987_to_2003_by_MSipher.png"><img class="aligncenter size-medium wp-image-4430" title="Classic_MegaMan___1987_to_2003_by_MSipher" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/11/Classic_MegaMan___1987_to_2003_by_MSipher-300x198.png" alt="" width="300" height="198" /></a></p>
<p>Pull back a bit:</p>
<p><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/11/MegaMan.png"><img class="aligncenter size-full wp-image-4431" title="MegaMan" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/11/MegaMan.png" alt="" width="512" height="496" /></a></p>
<p>After Mega Man and Kitty had a child:</p>
<p><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/11/mega_man_kitty_by_rancid1881.jpg"><img class="aligncenter size-full wp-image-4432" title="mega_man_kitty_by_rancid1881" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/11/mega_man_kitty_by_rancid1881.jpg" alt="" width="225" height="281" /></a></p>
<p>An ironic take on the ass that was the Mega Man 1 box art:</p>
<p><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/11/images.jpg"><img class="aligncenter size-full wp-image-4440" title="images" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/11/images.jpg" alt="" width="148" height="341" /></a></p>
<p>More art picking on how crappy the Mega Man 1 case was:</p>
<p><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/11/megamanusparody1wa.jpg"><img class="aligncenter size-medium wp-image-4441" title="megamanusparody1wa" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/11/megamanusparody1wa-212x300.jpg" alt="" width="212" height="300" /></a></p>
<p>Finally, to cleanse the palate, something that is not total ass:</p>
<p><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/11/metalmansheet_01.jpg"><img class="aligncenter size-medium wp-image-4442" title="metalmansheet_01" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/11/metalmansheet_01-300x128.jpg" alt="" width="300" height="128" /></a><em></em></p>
<p><em>Jesse Koester is a film producer working in Tokyo. His work can be seen at <a href="http://www.iceblockfilms.com/" target="_blank">www.iceblockfilms.com</a>. Jesse hopes to have his arm transformed into a gun before 20XX rolls around. We&#8217;ll see&#8230;<br />
</em></p>
<p><em>Give a hoot! Read a back entry in this series!<br />
<em><a href="http://www.bonus-level.com/2010/10/28/nesessities-of-life-friday-the-13th/">Friday The 13th</a><br />
<a href="http://www.bonus-level.com/2010/10/19/nesessities-of-life-nightmare-on-elm-street/">Nightmare On Elm Street</a><br />
<a href="http://www.bonus-level.com/2010/10/12/nesessities-of-life-festers-quest/">Fester’s Quest</a><br />
<a href="http://www.bonus-level.com/2010/09/07/nesessities-of-life-magmax/">Magmax</a><br />
<a href="http://www.bonus-level.com/2010/08/17/nesessities-of-life-toobin-2/">Toobin’</a><br />
<a href="http://www.bonus-level.com/2010/08/05/nesessities-of-life-castlevania/">Castlevania</a><br />
<a href="http://www.bonus-level.com/2010/07/29/nesessities-of-life-rushn-attack/">Rush’N Attack</a><br />
<a href="http://www.bonus-level.com/2010/07/20/nesessities-of-life-pipe-dream/">Pipe Dream</a><br />
<a href="http://www.bonus-level.com/2010/07/13/nesessities-of-life-kirbys-aventure/">Kirby’s Adventure</a><br />
<a href="http://www.bonus-level.com/2010/07/06/nesessities-of-life-marble-madness/">Marble Madness</a><br />
<a href="http://www.bonus-level.com/2010/06/29/nesessities-of-life-codename-viper/">Codename: Viper</a><br />
<a href="http://www.bonus-level.com/2010/06/22/nesessities-of-life-warios-woo/">Wario’s Wood</a><br />
<a href="http://www.bonus-level.com/2010/06/15/nesessities-of-life-3d-world-runner/">3D World Runner</a><br />
<a href="http://www.bonus-level.com/2010/06/08/nesessities-of-life-goonies-2/">Goonies 2</a><br />
<a href="http://www.bonus-level.com/2010/06/02/nesessities-of-life-punch-out/">Punch Out!</a> </em></p>
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		<title>NESessities of Life &#8211; Friday the 13th</title>
		<link>http://www.bonus-level.com/2010/10/28/nesessities-of-life-friday-the-13th/</link>
		<comments>http://www.bonus-level.com/2010/10/28/nesessities-of-life-friday-the-13th/#comments</comments>
		<pubDate>Thu, 28 Oct 2010 15:30:24 +0000</pubDate>
		<dc:creator>Jesse</dc:creator>
				<category><![CDATA[NESessites of Life]]></category>
		<category><![CDATA[13th]]></category>
		<category><![CDATA[8]]></category>
		<category><![CDATA[8bit]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[bit]]></category>
		<category><![CDATA[classic]]></category>
		<category><![CDATA[franchise]]></category>
		<category><![CDATA[Friday]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[jason]]></category>
		<category><![CDATA[LJN]]></category>
		<category><![CDATA[necessities]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[nesessities]]></category>
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		<guid isPermaLink="false">http://www.bonus-level.com/?p=4307</guid>
		<description><![CDATA[How did the LJN crap factory contribute to the evolution of gaming? Well, they did something right... once.]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/nesessities_friday_header.jpg"><img class="aligncenter size-full wp-image-4332" title="nesessities_friday_header" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/nesessities_friday_header.jpg" alt="" width="570" height="350" /></a></p>
<p><strong>Genre<br />
</strong>Platformer<strong> </strong></p>
<p><strong>Dominant Algorythm<br />
</strong>Die/Allow Others To Die</p>
<p><strong>Gameplay</strong>﻿<br />
From the beginning, this is a game about choice and exploration. You are presented with a map of Crystal Lake which is littered with cabins, forests, rocky caverns, a lake, and endless twisting trails to explore. There are 6 characters you can choose from (George, Mark, Paul, Laura, Debbie, and Crissy), each with their own health bar.<br />
<span id="more-4307"></span></p>
<p style="text-align: center;"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/nesessities_jason_map.jpg"><img class="aligncenter size-full wp-image-4308" title="nesessities_jason_map" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/nesessities_jason_map.jpg" alt="" width="407" height="382" /></a></p>
<p>The implication is clear &#8211; This experience is going to actually mirror the movies accurately. You are responsible for herding a sextet of teens who are slowly going to get wasted by master of ceremonies, Jason Vorhees. Death is not something you can recover from with a 1-up, it is the end of a vital character. Losing a character means that you need to rethink your entire strategy.</p>
<p>That being said, you can save yourself a lot of trouble by not thinking too hard. Once you are in the actual game, getting the living shit stabbed out of you will be the main order of business. While the zombie horde is gnawing on you despite the rocks you throw at them, Jason will be stabbing people off screen (indicated by a timer counting down and kids disappearing from the roster). If you arrive in time to save someone, Jason will probably be there to stab you. Maybe he&#8217;s sick of getting stabbed himself.</p>
<p style="text-align: center;"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/nesessities_jason_kablow.jpg"><img class="aligncenter size-full wp-image-4313" title="nesessities_jason_kablow" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/nesessities_jason_kablow.jpg" alt="" width="407" height="382" /></a></p>
<p>Strangely though, it&#8217;s never frustrating. Perhaps it&#8217;s the richly rendered environments that make the game a pleasure.</p>
<p style="text-align: center;"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/nesessties_friday_woods.jpg"><img class="aligncenter size-full wp-image-4315" title="nesessties_friday_woods" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/nesessties_friday_woods.jpg" alt="" width="407" height="382" /></a></p>
<p>Perhaps its the gusto with which your avatar jumps that keeps the mood light. As they say, altitude affects attitude.</p>
<p style="text-align: center;"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/nesessities_jason_jumping1.jpg"><img class="aligncenter size-full wp-image-4316" title="nesessities_jason_jumping1" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/nesessities_jason_jumping1.jpg" alt="" width="407" height="382" /></a></p>
<p>Perhaps it&#8217;s the fact that you are only given one instruction at the start of the game. An instruction that has absolutely nothing to do with killing Jason.</p>
<p style="text-align: center;"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/nesessities_jason_sparse_instructions.jpg"><img class="aligncenter size-full wp-image-4317" title="nesessities_jason_sparse_instructions" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/nesessities_jason_sparse_instructions.jpg" alt="" width="407" height="382" /></a></p>
<p>Perhaps it is the Crystal Lake boat excursions that, despite the lack of dolphins doing flips and shit, are pretty enjoyable.</p>
<p style="text-align: center;"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/nesessities_jason_boat.jpg"><img class="aligncenter size-full wp-image-4318" title="nesessities_jason_boat" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/nesessities_jason_boat.jpg" alt="" width="407" height="382" /></a></p>
<p>Whatever it is, LJN actually did something right for a change.</p>
<p><strong>SWEETNESS<br />
</strong>Jason murders with enough raw force to knock people right out of the frame.</p>
<p style="text-align: center;"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/nesessities_jason_dead_frame.jpg"><img class="aligncenter size-full wp-image-4320" title="nesessities_jason_dead_frame" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/nesessities_jason_dead_frame.jpg" alt="" width="407" height="382" /></a></p>
<p>When was the last time you stabbed someone so hard that it broke the 4th wall? Probably never.</p>
<p><strong> </strong></p>
<p><strong>WEAKNESS<br />
</strong>If your goal is to &#8220;win&#8221;, every corner of this game embodies &#8220;weakness&#8221; and you shouldn&#8217;t touch it with a 10 foot machete. However, if your goal is to watch a group of kids get picked off by a sadistic murderer, than this is the game for you.</p>
<p><strong>LESSONS LEARNED</strong></p>
<ol>
<li>If you can&#8217;t avoid the carnage, at least you can enjoy the view</li>
<li>When it is your turn to go, stand directly in front of the stab-happy hulk-zombie and take it like a man.</li>
<li>Although LJN is responsible for some weak adaptations, the volume of work they did and the scope of each game they created deserves respect.</li>
</ol>
<p><strong>CULTURAL RELEVANCE<br />
</strong>The roster, limited though it may be, implies a significant part of gaming evolution &#8211; multiple protagonists. Due to the limitations on previous hardware, there was neither the need nor the ability to distinguish multiple leads, especially in the action genre. Pac-Man&#8217;s task was so simple that there would be no way to implement variety over multiple Pac-Men. Early Pac-Man sequels saw mostly cosmetic improvements until Pac-Mania brought about actual game-play changes.</p>
<p>There is no straight line that connects single-protagonist action games to the multi-protagonist adentures we know today. That line curves directly through the RPG genre via Dungeons and Dragons derived character classes. Such distinctions were possible to implement even on the ancient hardware with limited processing power. Combat in early RPGs was turn-based and delivered via text with character nuances manifesting in the form of variable changes in relatively simple algorythms.</p>
<p>These character nuances were the easiest thing to replicate in the RPG experience. The Dungeon Master uses dice as a random generator and a calculator to deal with the math involved in RPG combat. Seeing as calculators and random generators were some of the earliest applications of digital processing, the real challenge was replicating the DM&#8217;s ability to communicate a coherent story and realizing a vivid world in the players&#8217; imaginations.</p>
<p>It makes sense that the earliest action adaptors of character classes were in the fantasy genre. This can be seen in games like Gauntlet, which owes a huge dept to D&amp;D. The multiple characters fit into the typical fantasy tropes: a wizard, a warrior, an elf, and a sexy babe without much clothing. The concept of character classes might have seen their action debut in the arcades, but the concept of multiple protagonists was strictly a console brew.</p>
<p>Games like Teenage Mutant Ninja Turtles and Friday The 13th required that the user develop their strategy based on a set roster of characters with variant skills. Players learn which characters are needed for certain situations. Those characters must be preserved while the others become punching bags to get through the grind.</p>
<p>The concept of multiple protagonists recently hit an apex with The World Ends With You. Instead of switching out characters during the action sequences, TWEWY employs the touch pad and the directional pad separately so that the user can have complete control over two characters simultaneously.</p>
<p>However, multiple protagonist gaming wasn&#8217;t the only way in which the NES allowed users to employ the powers of multiple characters dynamically. Next week, we will look at an NES classic that features a single protagonist but eschews the concept of a single skill set. It&#8217;s a big&#8217;un, but I won&#8217;t tell you the title. First person to guess correctly receives a +1 Charisma stat boost.</p>
<p><em>Jesse Koester is a film producer working in Tokyo. His work can be seen at <a href="http://www.iceblockfilms.com/" target="_blank">www.iceblockfilms.com</a>. </em><em>And, yes, he does have the power to give you a +1 Charisma stat boost.</em></p>
<p>Give a hoot! Read a back entry in this series!</p>
<p><em><a href="http://www.bonus-level.com/2010/10/19/nesessities-of-life-nightmare-on-elm-street/" target="_self">Nightmare On Elm Street</a><br />
<a href="http://www.bonus-level.com/2010/10/12/nesessities-of-life-festers-quest/">Fester’s Quest</a><br />
<a href="http://www.bonus-level.com/2010/09/07/nesessities-of-life-magmax/">Magmax</a><br />
<a href="http://www.bonus-level.com/2010/08/17/nesessities-of-life-toobin-2/">Toobin’</a><br />
<a href="http://www.bonus-level.com/2010/08/05/nesessities-of-life-castlevania/">Castlevania</a><br />
<a href="http://www.bonus-level.com/2010/07/29/nesessities-of-life-rushn-attack/">Rush’N Attack</a><br />
<a href="http://www.bonus-level.com/2010/07/20/nesessities-of-life-pipe-dream/">Pipe Dream</a><br />
<a href="http://www.bonus-level.com/2010/07/13/nesessities-of-life-kirbys-aventure/">Kirby’s Adventure</a><br />
<a href="http://www.bonus-level.com/2010/07/06/nesessities-of-life-marble-madness/">Marble Madness</a><br />
<a href="http://www.bonus-level.com/2010/06/29/nesessities-of-life-codename-viper/">Codename: Viper</a><br />
<a href="http://www.bonus-level.com/2010/06/22/nesessities-of-life-warios-woo/">Wario’s Wood</a><br />
<a href="http://www.bonus-level.com/2010/06/15/nesessities-of-life-3d-world-runner/">3D World Runner</a><br />
<a href="http://www.bonus-level.com/2010/06/08/nesessities-of-life-goonies-2/">Goonies 2</a><br />
<a href="http://www.bonus-level.com/2010/06/02/nesessities-of-life-punch-out/">Punch Out!</a> </em></p>
<div class="shr-publisher-4307"></div><!-- Start Shareaholic LikeButtonSetBottom Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:right;height:30px;'><a class='shareaholic-googleplusone' data-shr_size='standard' data-shr_count='false' data-shr_href='http%3A%2F%2Fwww.bonus-level.com%2F2010%2F10%2F28%2Fnesessities-of-life-friday-the-13th%2F' data-shr_title='NESessities+of+Life+-+Friday+the+13th'></a><a class='shareaholic-fblike' data-shr_layout='standard' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fwww.bonus-level.com%2F2010%2F10%2F28%2Fnesessities-of-life-friday-the-13th%2F' data-shr_title='NESessities+of+Life+-+Friday+the+13th'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetBottom Automatic -->]]></content:encoded>
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		<title>NESessities of Life &#8211; Nightmare on Elm Street</title>
		<link>http://www.bonus-level.com/2010/10/19/nesessities-of-life-nightmare-on-elm-street/</link>
		<comments>http://www.bonus-level.com/2010/10/19/nesessities-of-life-nightmare-on-elm-street/#comments</comments>
		<pubDate>Tue, 19 Oct 2010 13:27:05 +0000</pubDate>
		<dc:creator>Jesse</dc:creator>
				<category><![CDATA[NESessites of Life]]></category>
		<category><![CDATA[8]]></category>
		<category><![CDATA[8bit]]></category>
		<category><![CDATA[bit]]></category>
		<category><![CDATA[claw]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[elm]]></category>
		<category><![CDATA[freddy]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[halloween]]></category>
		<category><![CDATA[haunted]]></category>
		<category><![CDATA[krueger]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[nightmare]]></category>
		<category><![CDATA[old]]></category>
		<category><![CDATA[razor]]></category>
		<category><![CDATA[school]]></category>
		<category><![CDATA[shitty]]></category>
		<category><![CDATA[street]]></category>

		<guid isPermaLink="false">http://www.bonus-level.com/?p=4123</guid>
		<description><![CDATA[I learned a lot from my mentors, parents, and peers. But, no single entity taught me more than the Nintendo Entertainment System.]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/freddy_header.jpg"><img class="aligncenter size-full wp-image-4153" title="freddy_header" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/freddy_header.jpg" alt="" width="570" height="350" /></a></p>
<p><strong>Genre<br />
</strong>Platformer<strong> </strong></p>
<p><strong>Dominant Algorythm<br />
</strong>1&#8230; 2&#8230;/Freddy&#8217;s Coming for you<strong> </strong></p>
<p><strong>Gameplay</strong>﻿<br />
The game is actually rich with a variety of game-play elements. Unfortunately, not one of these elements was refined to the point any aspect of this game could be considered fun.<br />
<span id="more-4123"></span><br />
You roam around Elm Street trying to collect Freddy&#8217;s bones (or wrenches, it&#8217;s hard to tell which). When you are asleep, the baddies are really wicked, like the devil or ghosts.</p>
<p style="text-align: center;"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/nightmare_open_street.jpg"></a><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/nightmare_kick_a_radio.jpg"><img class="aligncenter size-full wp-image-4132" title="nightmare_kick_a_radio" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/nightmare_kick_a_radio.jpg" alt="" width="535" height="501" /></a></p>
<p>But, kicking a radio will wake you up and return things to slightly less haunted. But, still haunted. Just less.</p>
<p style="text-align: center;"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/nightmare_rat.jpg"><img class="aligncenter size-full wp-image-4131" title="nightmare_rat" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/nightmare_rat.jpg" alt="" width="535" height="501" /></a></p>
<p>Collect all the bones and you can fight a boss (lucky you). Every now and then, Freddy will show up and slash around. It is your responsibility to punch him until he runs away.</p>
<p><strong>Sweetness</strong><br />
Fred Krueger.</p>
<p style="text-align: center;"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/nightmare_freddy.jpg"><img class="aligncenter size-full wp-image-4125" title="nightmare_freddy" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/nightmare_freddy.jpg" alt="" width="535" height="501" /></a></p>
<p>Also, the game doesn&#8217;t have a pause screen. The programmers were thinking too far outside the box for something so mundane.</p>
<p style="text-align: center;"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/nightmare_no_pause.jpg"><img class="aligncenter size-full wp-image-4133" title="nightmare_no_pause" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/nightmare_no_pause.jpg" alt="" width="535" height="501" /></a></p>
<p><strong>Weakness</strong><br />
Everything else. In particular, screens so over-loaded with sprites that they glitch.</p>
<p style="text-align: center;"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/nightmare_glitch.jpg"><img class="aligncenter size-full wp-image-4130" title="nightmare_glitch" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/nightmare_glitch.jpg" alt="" width="535" height="501" /></a></p>
<p>The real kicker about that is that the frame is unfathomably empty and boring. The color scheme is mundane and the actual sprites are taking up a tiny portion of the screen. But, somehow it&#8217;s still too much. Go figure.</p>
<p><strong>Invaluable Life Lesson Which I Still Apply To This Day</strong></p>
<ol>
<li><em><strong>Whatever you do, don&#8217;t go to sleep.</strong></em></li>
</ol>
<p><strong>But Is It Still Fun?</strong><br />
Nope. Never was, really.</p>
<p><strong>Relevance Satellite to the Paradigm Shift From my Youth</strong><br />
This game was programmed by by a company called LJN, who was responsible for a mountain of film-to-game adaptations, many of them mediocre (even for adaptations). As we <a href="http://www.bonus-level.com/2010/08/17/nesessities-of-life-toobin-2/" target="_self">discussed before</a>, Nintendo had strict limitations on how many games any given company could release in 1 year. Companies like Tengen tried to get around this limitation by breaching patent law and stealing the lock-out chip.</p>
<p>However, LJN was an example of a much cleaner solution to the problem. LJN was actually a division of Acclaim Entertainment, a company keen to capitalize on the money-making potential of the NES. Let&#8217;s do some math:</p>
<p>Nintendo&#8217;s intended equation: D x 5 = G, where D=developer &amp; G=games produced annually by D.</p>
<p>Resultant equation: (D+S) x 5 = G, where S=number of subsidiaries of developer</p>
<p>Acclaim wasn&#8217;t the only company to invest in multiple external development houses. Those Ultra games you played? They were all Konami games.</p>
<p>The wackiest thing about Acclaim outsourcing to LJN was that LJN didn&#8217;t have any in-house developers. They outsourced to other programmers.</p>
<p><strong>Mixed Media</strong> (click to enlarge)<br />
In the 80&#8242;s, Freddy Mania had consumed the nation (whatever that means). And with it came the crappy plastic crap. But, Freddy was host to some of the strangest merchandise on the market. For example:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="570" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/fapwDPKzXLE?fs=1&amp;hl=en_US&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="570" height="350" src="http://www.youtube.com/v/fapwDPKzXLE?fs=1&amp;hl=en_US&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Don&#8217;t you remember doing The Freddy with your best girl at the senior prom. Who doesn&#8217;t? The best thing about that track is Robert Englund, who is clearly enjoying himself.</p>
<p><center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/freddy_squish_em.jpg"><img class="aligncenter size-full wp-image-4144" title="freddy_squish_em" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/freddy_squish_em.jpg" alt="" width="239" height="300" /></a></center></p>
<p>Stress at work making your veins pop out your forehead? Try this fantastic product. It&#8217;s called a Squish&#8217;em, but why limit yourself? Not only can you squish, but you can also squash, flatten, and/or floor &#8216;em.</p>
<p><center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/freddy_squirter.jpg"><img class="aligncenter size-full wp-image-4145" title="freddy_squirter" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/freddy_squirter.jpg" alt="" width="436" height="494" /></a></center></p>
<p>Stress at work causing premature pattern male baldness? Tell your boss off by having Freddy spit in his fucking face with the Freddy Fright Squirter!!! Freddy&#8217;s glee is palpable. Yours will be too.</p>
<p><center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/freddy_yo_yo.jpg"><img class="aligncenter size-full wp-image-4146" title="freddy_yo_yo" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/freddy_yo_yo.jpg" alt="" width="166" height="300" /></a></center></p>
<p>For the man with discerning taste, consider this luxury yo-yo. Notice the quality craftsmanship of the on-orb art. Behold the stellar image alteration in which they took a promo still of Freddy and added on a couple yo-yo strings to make it look like he&#8217;s having a grand old time. But, aren&#8217;t the blades supposed to be on the right hand?</p>
<p>Let&#8217;s round things off with a stellar interview with Robert himself:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="570" height="440" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/CMz96dOKy8I?fs=1&amp;hl=en_US&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="570" height="440" src="http://www.youtube.com/v/CMz96dOKy8I?fs=1&amp;hl=en_US&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Next week: Another LJN Classic &#8211; Friday The 13th. Be there.</p>
<p><em>Jesse Koester is a film producer working in Tokyo. His work can be seen at <a href="http://www.iceblockfilms.com/" target="_blank">www.iceblockfilms.com</a>. Jesse is also coming for you.<br />
</em></p>
<p>Previously on NESessties of Life&#8230;.<br />
<a href="http://www.bonus-level.com/2010/10/12/nesessities-of-life-festers-quest/">Fester&#8217;s Quest</a><br />
<a href="http://www.bonus-level.com/2010/09/07/nesessities-of-life-magmax/">Magmax</a><br />
<a href="http://www.bonus-level.com/2010/08/17/nesessities-of-life-toobin-2/">Toobin&#8217;</a><br />
<a href="http://www.bonus-level.com/2010/08/05/nesessities-of-life-castlevania/">Castlevania</a><br />
<a href="http://www.bonus-level.com/2010/07/29/nesessities-of-life-rushn-attack/">Rush&#8217;N Attack</a><br />
<a href="http://www.bonus-level.com/2010/07/20/nesessities-of-life-pipe-dream/">Pipe Dream</a><br />
<a href="http://www.bonus-level.com/2010/07/13/nesessities-of-life-kirbys-aventure/">Kirby&#8217;s Adventure</a><br />
<a href="http://www.bonus-level.com/2010/07/06/nesessities-of-life-marble-madness/">Marble Madness</a><br />
<a href="http://www.bonus-level.com/2010/06/29/nesessities-of-life-codename-viper/">Codename: Viper</a><br />
<a href="http://www.bonus-level.com/2010/06/22/nesessities-of-life-warios-woo/">Wario&#8217;s Wood</a><br />
<a href="http://www.bonus-level.com/2010/06/15/nesessities-of-life-3d-world-runner/">3D World Runner</a><br />
<a href="http://www.bonus-level.com/2010/06/08/nesessities-of-life-goonies-2/">Goonies 2</a><br />
<a href="http://www.bonus-level.com/2010/06/02/nesessities-of-life-punch-out/">Punch Out!</a></p>
<div class="shr-publisher-4123"></div><!-- Start Shareaholic LikeButtonSetBottom Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:right;height:30px;'><a class='shareaholic-googleplusone' data-shr_size='standard' data-shr_count='false' data-shr_href='http%3A%2F%2Fwww.bonus-level.com%2F2010%2F10%2F19%2Fnesessities-of-life-nightmare-on-elm-street%2F' data-shr_title='NESessities+of+Life+-+Nightmare+on+Elm+Street'></a><a class='shareaholic-fblike' data-shr_layout='standard' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fwww.bonus-level.com%2F2010%2F10%2F19%2Fnesessities-of-life-nightmare-on-elm-street%2F' data-shr_title='NESessities+of+Life+-+Nightmare+on+Elm+Street'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetBottom Automatic -->]]></content:encoded>
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		<title>NESessities of Life &#8211; Fester&#8217;s Quest</title>
		<link>http://www.bonus-level.com/2010/10/12/nesessities-of-life-festers-quest/</link>
		<comments>http://www.bonus-level.com/2010/10/12/nesessities-of-life-festers-quest/#comments</comments>
		<pubDate>Tue, 12 Oct 2010 13:06:56 +0000</pubDate>
		<dc:creator>Jesse</dc:creator>
				<category><![CDATA[NESessites of Life]]></category>
		<category><![CDATA[8]]></category>
		<category><![CDATA[8bit]]></category>
		<category><![CDATA[addams]]></category>
		<category><![CDATA[alien]]></category>
		<category><![CDATA[aliens]]></category>
		<category><![CDATA[angelica]]></category>
		<category><![CDATA[bit]]></category>
		<category><![CDATA[charles]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[fester]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[gomez]]></category>
		<category><![CDATA[gothic]]></category>
		<category><![CDATA[houston]]></category>
		<category><![CDATA[morticia]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[pugsly]]></category>
		<category><![CDATA[wednesday]]></category>

		<guid isPermaLink="false">http://www.bonus-level.com/?p=4064</guid>
		<description><![CDATA[Fest is out and about on his very own adventure in this brand new game from Sunsoft.]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/festers_quest_header.jpg"><img class="aligncenter size-full wp-image-4079" title="festers_quest_header" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/festers_quest_header.jpg" alt="" width="570" height="350" /></a></p>
<p><strong>Genre<br />
</strong>Action/Adventure<strong> </strong></p>
<p><strong>Dominant Algorythm<br />
</strong>Get Gun/Lose Gun<strong> </strong></p>
<p><strong>Gameplay</strong><br />
The Addams Family started<br />
When Uncle Fester farted<br />
They all became retarded<br />
The Addams Family<br />
<span id="more-4064"></span><br />
We can assume that this rich mythology was the reason Sunsoft and Nintendo felt compelled to give Uncle Fester his own game on the NES. And, what exactly did Sunsoft fart out?</p>
<p style="text-align: center;"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/nesessities_shooting_frogs.jpg"><img class="aligncenter size-full wp-image-4082" title="nesessities_shooting_frogs" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/nesessities_shooting_frogs.jpg" alt="" width="535" height="502" /></a></p>
<p>From an overhead view, you control Uncle Fester as he roams the neighborhood, office buildings, and sewers trying to save the neighborhood from an alien invasion. Why all this responsibility is placed on Fester&#8217;s shoulder is unclear. Especially when you consider that Gomez is known to be exceedingly gymnastic and a master of the epee.</p>
<p>But, you&#8217;re not alone. Occasionally your family will throw you a bone.</p>
<p>Want some TNT? Pugsly&#8217;s ready for you.</p>
<p style="text-align: center;"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/nesessities_pugsley.jpg"></a><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/nesessities_pugsley1.jpg"><img class="aligncenter size-full wp-image-4088" title="nesessities_pugsley" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/nesessities_pugsley1.jpg" alt="" width="535" height="502" /></a></p>
<p>In addition to these power-ups, the neighborhood is littered with money, keys, light-bulbs, and guns.</p>
<p style="text-align: center;"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/nesessities_stupid_gun.jpg"><img class="aligncenter size-full wp-image-4086" title="nesessities_stupid_gun" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/nesessities_stupid_gun.jpg" alt="" width="535" height="502" /></a></p>
<p><strong>Sweetness</strong><br />
Games that take place in an placid neighborhood are always enjoyable. There&#8217;s just something pleasant about helping the community.</p>
<p><strong>Weakness</strong><br />
With only two health blocks to your name, you can expect to see this a lot:</p>
<p style="text-align: center;"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/nesessities_familiar_screen.jpg"><img class="aligncenter size-full wp-image-4087" title="nesessities_familiar_screen" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/nesessities_familiar_screen.jpg" alt="" width="535" height="502" /></a></p>
<p>A blow softened by an excellent font.</p>
<p>Also, while the blue gun blocks power your weapon up, the red blocks bring it down. Sometimes, those red gun blocks mean you have to stand and wait to get through a narrow passage.</p>
<p style="text-align: center;"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/nesessities_another_stupid_gun.jpg"><img class="aligncenter size-full wp-image-4089" title="nesessities_another_stupid_gun" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/nesessities_another_stupid_gun.jpg" alt="" width="535" height="502" /></a></p>
<p><strong>Invaluable Life Lessons Which I Still Apply To This Day</strong></p>
<ol>
<li>There are always new corners of your neighborhood ripe for exploration.</li>
<li>Have faith in your family, they will turn up to help you in your darkest hour</li>
<li>Keys open doors. Lights illuminate the dark. TNT kills aliens.</li>
</ol>
<p><strong>But Is It Still Fun</strong>?</p>
<p>Yes, but not for long. This can fill up a good 30 minutes once a year and fill it well. But, not a penny more.</p>
<p><strong>Relevance Satellite to the Paradigm Shift From my Youth</strong><br />
I had been infatuated with Angelica Houston since she undulated so gracefully at the thought of turning a boy into a rat.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/fz63MfhUK9g?fs=1&amp;hl=en_US&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/fz63MfhUK9g?fs=1&amp;hl=en_US&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Shortly there-after, she confirmed everything my ten-year-old self suspected to be erotic when she assumed the role of Morticia in The Addams Family. We had collections of Charles Addams&#8217; comics in our house and I read them regularly, so I knew what a lovely creature Morticia was meant to be and eagerly anticipated her big-screen realization.</p>
<p>The woman delivered in spades.</p>
<p>Morticia only makes a brief appearance in this game to give you a whip. However, that was more than enough for me. Even my tween self could enjoy the idea of spending time alone with Angelica Houston in a giant mansion with naught but a whip and the smell of old oak.</p>
<p><strong>Fan Art</strong> (click to enlarge)<br />
To hell with the fans. Let&#8217;s look at some Charles Addams comics that AREN&#8217;T about The Addams Family. The brilliance of Addams&#8217; comics isn&#8217;t just the gags (which are always fresh and surprising), it&#8217;s how little of his frames are dedicated to the gag, leaving over 75% of the image to atmosphere.</p>
<p><center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/addamstracks.jpg"></a><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/addamstracks.jpg"><img class="aligncenter size-medium wp-image-4067" title="addamstracks" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/addamstracks-247x300.jpg" alt="" width="247" height="300" /></a></center></p>
<p>The joke is simple here: The criminals are dumb, someone catches them on it (a concept that sustained 4 Home Alone movies). But, there are a mountain of ingredients on top of the joke that give this comic lasting impact. The stormy sky, the endless rolling hills broken only by two dead trees, the car stopped making sure its safe (cluing us in to the fact that most traffic around this area isn&#8217;t local), the stray cat, the destitute poverty of the person interrupting the murder (whose laundry consists of one wife-beater and a single sock), the fact that the victim doesn&#8217;t appear to be a mafia type but a banker… It all adds up to something greater than the sum of the parts. Charles Addams didn&#8217;t make comics, he made paintings with punchlines.</p>
<p>Let&#8217;s continue the tour.</p>
<p><center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/6a00d8341c145e53ef0120a8731227970b-800wi.jpg"><img class="aligncenter size-medium wp-image-4072" title="6a00d8341c145e53ef0120a8731227970b-800wi" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/6a00d8341c145e53ef0120a8731227970b-800wi-197x300.jpg" alt="" width="197" height="300" /></a></center></p>
<p>Again, the joke occupies less than 20% of the frame. The rest is dedicated to communicating destitution and misery. Not only is her product worthless, but she has chosen the worst spot possible to sell it &#8211; outside the city walls, where only one set of foot-prints breaks up her day. Yet, she stands unmoving, her bare feet slowly getting buried in snow.</p>
<p><center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/athineos016zq.jpg"><img class="aligncenter size-medium wp-image-4073" title="athineos016zq" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/athineos016zq-246x300.jpg" alt="" width="246" height="300" /></a></center></p>
<p>Sometimes, the gag occupies less that 10% of the frame. In such cases, it is your responsibility to find it.</p>
<p>Usually, his gags are indicative of a world that is horrifically incorrect. Sometimes, it&#8217;s the communities that are incorrect.</p>
<p><center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/addams-for-sale0622_edited-752200.jpg"><img class="aligncenter size-medium wp-image-4074" title="addams for sale0622_edited-752200" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/addams-for-sale0622_edited-752200-300x178.jpg" alt="" width="300" height="178" /></a></center></p>
<p>Sometimes, it&#8217;s the individual members.</p>
<p><center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/medium_Telephone.jpg"><img class="aligncenter size-full wp-image-4075" title="medium_Telephone" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/medium_Telephone.jpg" alt="" width="350" height="400" /></a></center></p>
<p>Sometimes, it&#8217;s business.</p>
<p><center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/addams-700x683.jpg"><img class="aligncenter size-medium wp-image-4076" title="addams-700x683" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/addams-700x683-300x292.jpg" alt="" width="300" height="292" /></a></center></p>
<p>Sometimes, it&#8217;s crime.</p>
<p><center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/Charles-Addams-9-5-1959.png"><img class="aligncenter size-medium wp-image-4077" title="Charles-Addams-9-5-1959" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/Charles-Addams-9-5-1959-283x300.png" alt="" width="283" height="300" /></a></center></p>
<p>And, sometimes, it&#8217;s something else.</p>
<p><center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/345393923232fp45ot232-6878XROQ.jpg"><img class="aligncenter size-full wp-image-4078" title="345393923232fp45ot232-6878XROQ" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/10/345393923232fp45ot232-6878XROQ.jpg" alt="" width="351" height="480" /></a></center></p>
<p>Something darker and haunted.</p>
<p><em>Jesse Koester is a film producer working in Tokyo. His work can be seen at <a href="http://www.iceblockfilms.com/" target="_blank">www.iceblockfilms.com</a>. Jesse also uses the over-head shooting engine originally developed for Blaster Master.<br />
</em></p>
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		</item>
		<item>
		<title>NESessities of Life &#8211; Magmax</title>
		<link>http://www.bonus-level.com/2010/09/07/nesessities-of-life-magmax/</link>
		<comments>http://www.bonus-level.com/2010/09/07/nesessities-of-life-magmax/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 12:37:36 +0000</pubDate>
		<dc:creator>Jesse</dc:creator>
				<category><![CDATA[NESessites of Life]]></category>
		<category><![CDATA["lance doesn't have a space ship"]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[life]]></category>
		<category><![CDATA[neo]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[nesessities]]></category>
		<category><![CDATA[rail]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[upgrades]]></category>

		<guid isPermaLink="false">http://www.bonus-level.com/?p=3759</guid>
		<description><![CDATA[Magmax is a lame game that makes me misty-eyed with nostalgia.]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/09/magmax_header.jpg"><img class="aligncenter size-full wp-image-3779" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/09/magmax_header.jpg" alt="" width="570" height="350" /></a></p>
<p><strong>Genre</strong><br />
Rail Shooter</p>
<p><strong>Dominant Algorithm</strong><br />
Grind D-Pad/Grind Fire Button</p>
<p><strong>Gameplay<br />
</strong>The rail shooter genre is one that has yet to break its own definitions. While RPGs have seen incredible advancements as they moved away from turn-based battles and and towards more dynamic combat, rail shooter stay the same. Action/Adventure games, once host to stories never more complicated than &#8220;Save The Princess Quick&#8221;, have delivered some of the most rewarding story-telling experiences in gaming (I&#8217;m looking at you, Braid).<br />
<span id="more-3759"></span><br />
Yet, as the world continues to shift and grow, rail shooters remain the same. Here&#8217;s the process:</p>
<ol>
<li>Player shoots enemies</li>
<li>Player collects upgrades</li>
<li>Screen fills up with enemies</li>
<li>Player gets hit/loses upgrades</li>
<li>Player rinses and repeats</li>
</ol>
<p>Magmax is a slave to this formula, which isn&#8217;t necessarily a bad thing seeing as the formula is fundamentally enjoyable. Perhaps the beauty of the simplicity is the reason so much remains the same.</p>
<p>Here are Magmax&#8217;s humble beginnings. Naught more than a single star-ship on a launch pad.</p>
<p style="text-align: center"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/09/magmax_launch_platform.jpg"><img class="aligncenter size-full wp-image-3764" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/09/magmax_launch_platform.jpg" alt="" width="533" height="502" /></a></p>
<p style="text-align: left">From there, the upgrades slowly flow in. As with most rail shooters, those upgrades are themselves the sweetness of the game. Let&#8217;s examine.</p>
<p><strong>Sweetness</strong><br />
Picking up a laser camera and being able to shoot a vibrating laser out of your crotch is sweetness in its purest form. This is a talent I dream of one day possessing.</p>
<p style="text-align: center"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/09/magmax_laser_camera.jpg"><img class="aligncenter size-full wp-image-3762" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/09/magmax_laser_camera.jpg" alt="" width="533" height="502" /></a></p>
<p>Slap on a pair of high-heels and this is the most bad-ass tranny to dodge lava and slap diamonds with his magic electric dick.</p>
<p style="text-align: center"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/09/magmax_strutting_stuff.jpg"><img class="aligncenter size-full wp-image-3769" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/09/magmax_strutting_stuff.jpg" alt="" width="533" height="502" /></a></p>
<p style="text-align: left"><strong>Weakness</strong><br />
The visual splendor of modern gaming obliterates the classics. Let&#8217;s take a look at the many and varied types of worlds you will eventually traverse.</p>
<p style="text-align: left"><em>The Action Packed Desert</em></p>
<p style="text-align: center"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/09/magmax_desert.jpg"><img class="aligncenter size-full wp-image-3773" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/09/magmax_desert.jpg" alt="" width="533" height="502" /></a></p>
<p style="text-align: left"><em>The Action Packed Plains</em></p>
<p style="text-align: center"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/09/magmax_simple_start.jpg"><img class="aligncenter size-full wp-image-3774" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/09/magmax_simple_start.jpg" alt="" width="533" height="502" /></a></p>
<p style="text-align: left"><em>The Action Packed Ocean</em></p>
<p style="text-align: center"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/09/magmax_water.jpg"><img class="aligncenter size-full wp-image-3775" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/09/magmax_water.jpg" alt="" width="533" height="502" /></a></p>
<p style="text-align: left">
<p><strong>Invaluable Life Lessons Which I Still Apply To This Day</strong></p>
<ol>
<li>Giant robots kick ass (NOTE: This was NOT the only piece of media that made a case for this argument)</li>
<li>Buy a controller with turbo-fire.</li>
<li>Physical contact with other creatures is fundamentally undesirable. Touch only robotic components for companionship and assistance.</li>
</ol>
<p><strong>Still Fun?</strong><br />
As fun as the genre can be. This game adheres to the rules as if they were law. If you like piloting rocket ships and shooting electric robotic jelly-fish, then this is the game for you.</p>
<p><strong>Relevance Satellite to the Paradigm Shift From my Youth</strong><br />
Back in the day, there were games you had and games your friends had. This cart fell into the latter category. I would go to my friend&#8217;s house to play the game and, despite the extra hours afforded by a sleep-over, the schedule was tight.</p>
<p>After dinner, we would unfold the living-room couch and stack the carts up in anticipation of the evening ahead. Among them were Q-Bert, Sesame Street Math, Teenage Mutant Ninja Turtles, whatever I brought over, and Magmax.</p>
<p>From there, the routine was simple. The first step was to respectfully acknowledge his mother&#8217;s request that we not play too much and try to get some sleep. Once she was content with our promises, there was nothing to do but plug away until we crashed out. Lord knows, we did everything we could not to crash out because we knew the law of the land come Sunday morning.</p>
<p>Two mandates were firmly in place at his house. First, the television was used to watch the news in the morning. Second when the sun was out, children were expected to leave the house and wrap their minds around nature for a bit.</p>
<p>It was actually a lot less terrible than you might imagine, exploring the rolling fields and mores of Pennsylvania. There was a creek and a church and wooded areas and wheat fields to explore. You know, the kind of shit that would make Mark Twain cream his jeans.</p>
<p>This game is forever embedded in my mind with those sleep-overs and explorations.</p>
<p>I can practically smell the hand-sewn quilts that lined that living room every time I see the title screen.</p>
<p style="text-align: center"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/09/title_screen_magmax.jpg"><img class="aligncenter size-full wp-image-3778" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/09/title_screen_magmax.jpg" alt="" width="533" height="502" /></a></p>
<p style="text-align: left"><em>Jesse Koester is a film producer working in Tokyo. His work can be seen at <a href="http://www.iceblockfilms.com/" target="_blank">www.iceblockfilms.com</a>. Jesse has found a way to use memories as a type of drug, simultaneously sedating and stimulating himself with bygone images flashing on the backs of his eye-lids.<br />
</em></p>
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		<title>NESessities of Life &#8211; Toobin&#8217;</title>
		<link>http://www.bonus-level.com/2010/08/17/nesessities-of-life-toobin-2/</link>
		<comments>http://www.bonus-level.com/2010/08/17/nesessities-of-life-toobin-2/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 13:30:35 +0000</pubDate>
		<dc:creator>Jesse</dc:creator>
				<category><![CDATA[NESessites of Life]]></category>
		<category><![CDATA["Lance eats inner-tubes in the summer"]]></category>
		<category><![CDATA["poorly made"]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[8bit]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[classic]]></category>
		<category><![CDATA[dumb]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Lame]]></category>
		<category><![CDATA[looser]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[tengen]]></category>
		<category><![CDATA[toobin]]></category>

		<guid isPermaLink="false">http://www.bonus-level.com/?p=3575</guid>
		<description><![CDATA[Grab a toob, hop on the river, and bite down on a broken glass sandwich before you play this game.]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p style="text-align: left;"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/toobin_header1.jpg"><img class="aligncenter size-full wp-image-3577" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/toobin_header1.jpg" alt="" width="570" height="350" /></a></p>
<p style="text-align: left;"><strong>Genre</strong><br />
Racing</p>
<p style="text-align: left;"><strong>Dominant Algorithm</strong><br />
Get Ready/Toob</p>
<p style="text-align: left;"><strong>Gameplay</strong><br />
Put your gnarly butt in that inner-toob, radical dood and toobe a toobular river! Or, something like that. You know you are in for a most non-heinous journey down the Okefenokee when the programmers of the game eschew the proper spelling of Tubing for something like TOOBIN&#8217;.</p>
<p><span id="more-3575"></span></p>
<p style="text-align: center;"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/toobin_visually_stunning1.jpg"><img class="aligncenter size-full wp-image-3578" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/toobin_visually_stunning1.jpg" alt="" width="538" height="503" /></a></p>
<p style="text-align: left;">Tack on a half-baked attack system where you chuck cans of pop at off-river obstacles and you&#8217;ve got another Tengen classic.</p>
<p style="text-align: left;"><strong>Sweetness</strong><br />
The game induces minimal stress. The easy-going title is the perfect precursor to the adventures coming your way. Even the Game Over screen lets you down easy.</p>
<p style="text-align: center;"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/toobin_game_over1.jpg"><img class="aligncenter size-full wp-image-3585" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/toobin_game_over1.jpg" alt="" width="538" height="503" /></a></p>
<p style="text-align: left;">Why the &#8216;O&#8217; looks like a smiling cyclops is beyond me&#8230;</p>
<p style="text-align: left;"><strong>Weakness</strong><br />
The game sucks.</p>
<p style="text-align: center;"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/toobin_kill_me.jpg"><img class="aligncenter size-full wp-image-3580" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/toobin_kill_me.jpg" alt="" width="538" height="503" /></a></p>
<p style="text-align: left;">You might think that&#8217;s the same screen shot from above. I assure you it&#8217;s not. The game is a marvel of shitty, repetitive graphics. Case in point:</p>
<p style="text-align: center;"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/toobin_arrow.jpg"><img class="aligncenter size-full wp-image-3584" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/toobin_arrow.jpg" alt="" width="538" height="503" /></a></p>
<p style="text-align: left;"><strong>Invaluable Life Lessons Which I Still Apply To This Day</strong></p>
<ol style="text-align: left;">
<li>Any pieces of entertainment media with extreme slang in the title usually blow, bro. (See Also: Yo! Noid!; Except: Skitchin&#8217;)</li>
<li>Races need not be for the quick. Some races are mellow journeys of self discovery in the hot summer sun, bro.</li>
<li>Beware the Tengen carts. They are a risky bunch, bro.</li>
</ol>
<p style="text-align: left;"><strong>Still Fun?</strong><br />
No. If you&#8217;re not bored to death from the first level, don&#8217;t worry. You&#8217;ll never beat the second one (like there&#8217;s a reason to, bro).</p>
<p style="text-align: left;"><strong>Relevance Satellite to the Paradigm Shift From my Youth</strong><br />
Tengen was a subsidiary to Atari, who had effectively ruined home gaming with their stupid ET game. When the name became a burden, Atari formed another company called Tengen in hopes of recovering some of their street cred. There are two easy ways to identify a Tengen game (if seeing the word TENGEN on the side of the box and cart isn&#8217;t easy enough.</p>
<p style="text-align: left;">1) The carts were shaped different from official Nintendo carts:</p>
<p style="text-align: center;"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/NES_-_Toobin_.jpg"><img class="aligncenter size-medium wp-image-3586" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/NES_-_Toobin_-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p style="text-align: left;">2) There is a conspicuous absence of the official Nintendo Seal of Quality on the box.</p>
<p style="text-align: center;"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/toobin.cover_.front_.jpg"><img class="aligncenter size-full wp-image-3587" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/toobin.cover_.front_.jpg" alt="" width="400" height="550" /></a></p>
<p style="text-align: left;">Initially, Tengen was reluctant to agree to Nintendo&#8217;s strict publishing contracts (which included such stipulations as 2-year exclusivity for all titles and refusal to allow more than 5 titles per year from any developer). These rules were put in place to avoid another market collapse like what was seen on the Atari.</p>
<p style="text-align: left;">Knowing that the contracts were designed to avoid a repeat of the damage Atari had done, it&#8217;s no surprise that Nintendo wasn&#8217;t going to be lenient with these rules for an Atari subsidiary.</p>
<p style="text-align: left;">Nintendo built all games with a lock-out chip. If the carts didn&#8217;t have this chip, then the games wouldn&#8217;t work. Programmers at Tengen tried unsuccessfully to replicate the chip, but the encryption was too complicated and they never cracked the code. Instead, they requested the original lock-out chip &amp; scripting from the US Copyright office under the auspice that they needed it as evidence for litigation they were planning against Nintendo. They got the specs and were able to replicate the chip, going on to produce a series of games which were not approved by Nintendo.</p>
<p style="text-align: left;">Needless to say, Nintendo was not happy. Their lawyers came in like tanks.</p>
<p style="text-align: left;">Ironically, the fictional litigation that Tengen used to get the chip and code resulted in actual litigation in which Nintendo accused them of stealing their protected technologies.</p>
<p style="text-align: left;">Nintendo won.</p>
<p style="text-align: left;">It was this methodical control of the games and technologies that allowed Nintendo to save the gaming industry from the wreck that Atari left behind. However, this approach cost them dearly in the 3rd generation with the release of the Nintendo 64.</p>
<p style="text-align: left;">But, that&#8217;s a story for another night, kiddies.</p>
<p style="text-align: left;"><strong>Fan Art</strong><br />
Yeah right. Like anyone is going to do loving oil renditions of the lone beach bum who populated this stinker.</p>
<p style="text-align: left;">Seeing as the fan art is sparse, I will give you instead who I imagine Tengen imagined their target market to be.</p>
<p style="text-align: center;"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/1200_Group-Shot-80s.jpg"><img class="aligncenter size-medium wp-image-3588" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/1200_Group-Shot-80s-300x200.jpg" alt="" width="300" height="200" /></a></p>
<p style="text-align: left;"><em>RADICAL!</em></p>
<p style="text-align: center;"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/00680007.jpg"><img class="aligncenter size-medium wp-image-3589" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/00680007-300x195.jpg" alt="" width="300" height="195" /></a></p>
<p style="text-align: left;"><em>AWESOME!</em></p>
<p style="text-align: center;"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/as_surf_g_boys_630.jpg"><img class="aligncenter size-medium wp-image-3590" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/as_surf_g_boys_630-300x218.jpg" alt="" width="300" height="218" /></a></p>
<p style="text-align: left;"><em>GNARLY!</em></p>
<p style="text-align: center;"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/surferdude.jpg"><img class="aligncenter size-full wp-image-3591" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/surferdude.jpg" alt="" width="266" height="400" /></a></p>
<p style="text-align: left;"><em>PUMPIN!</em></p>
<p style="text-align: center;"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/valleygirl.jpg"><img class="aligncenter size-full wp-image-3592" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/valleygirl.jpg" alt="" width="222" height="400" /></a></p>
<p style="text-align: left;"><em>BODACIOUS</em></p>
<p style="text-align: center;"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/valleygirl2.jpg"><img class="aligncenter size-full wp-image-3593" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/valleygirl2.jpg" alt="" width="333" height="250" /></a></p>
<p style="text-align: left;"><em>CHEVY NOVA?</em></p>
<p style="text-align: left;"><em>Jesse Koester is a film producer working in Tokyo. His work can be seen at <a href="http://www.iceblockfilms.com/" target="_blank">www.iceblockfilms.com</a>. You will never crack the 10JES Chip. And if you do, I will drown you under an avalanche of litigation even if Gauntlet and Golden Ax are fun.<br />
</em></p>
<div class="shr-publisher-3575"></div><!-- Start Shareaholic LikeButtonSetBottom Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:right;height:30px;'><a class='shareaholic-googleplusone' data-shr_size='standard' data-shr_count='false' data-shr_href='http%3A%2F%2Fwww.bonus-level.com%2F2010%2F08%2F17%2Fnesessities-of-life-toobin-2%2F' data-shr_title='NESessities+of+Life+-+Toobin%27'></a><a class='shareaholic-fblike' data-shr_layout='standard' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fwww.bonus-level.com%2F2010%2F08%2F17%2Fnesessities-of-life-toobin-2%2F' data-shr_title='NESessities+of+Life+-+Toobin%27'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetBottom Automatic -->]]></content:encoded>
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		<title>NESessities of Life: Castlevania</title>
		<link>http://www.bonus-level.com/2010/08/05/nesessities-of-life-castlevania/</link>
		<comments>http://www.bonus-level.com/2010/08/05/nesessities-of-life-castlevania/#comments</comments>
		<pubDate>Thu, 05 Aug 2010 13:10:40 +0000</pubDate>
		<dc:creator>Jesse</dc:creator>
				<category><![CDATA[NESessites of Life]]></category>
		<category><![CDATA["Lance has sex with zombies"]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[8bit]]></category>
		<category><![CDATA[ayami]]></category>
		<category><![CDATA[belmont]]></category>
		<category><![CDATA[castlevania]]></category>
		<category><![CDATA[classic]]></category>
		<category><![CDATA[dracula]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[hunter]]></category>
		<category><![CDATA[kojima]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[simon]]></category>
		<category><![CDATA[undead]]></category>
		<category><![CDATA[vampire]]></category>

		<guid isPermaLink="false">http://www.bonus-level.com/?p=3446</guid>
		<description><![CDATA[Crack that whip! Whip it! Whip it good!]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/castlevania_headerb.jpg"><img class="aligncenter size-full wp-image-3452" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/castlevania_headerb.jpg" alt="" width="570" height="300" /></a></p>
<p><strong>Genre </strong><br />
Action</p>
<p><strong>Dominant Algorithm</strong><br />
Whip It/Whip It Good</p>
<p><strong>Gameplay</strong><br />
You assume the persona of Simon Belmont, a vampire hunter. Simon whips his way through Castlevania, a castle. There are power-ups along the way and the standard dangers known to side-scrolling adventures (moving platforms, pits, a deluge of enemies).<br />
<span id="more-3446"></span><br />
<center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/castlevania_the_lake.jpg"><img class="aligncenter size-medium wp-image-3454" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/castlevania_the_lake-300x262.jpg" alt="" width="300" height="262" /></a></center></p>
<p>Considering the game&#8217;s subsequent legacy, the first incarnation is disconcertingly free from things like &#8216;story&#8217;, &#8216;characters&#8217;, and &#8216;plot&#8217;. Belmont simply walks up to the castle and enters. From there, it&#8217;s bloody carnage until the credits roll.</p>
<p><strong>Sweetness</strong><br />
Konami games, as <a href="http://www.bonus-level.com/2010/06/08/nesessities-of-life-goonies-2/" target="_blank">we&#8217;ve discussed</a>, often lean towards the amazing. In Goonies 2, it was the difficulty ramp and the sense of exploration that made the game fun. Castlevania hit on something entirely different but just as important: atmosphere. As you play, you get the feeling that there are vast and important things just outside the scope of your character&#8217;s perspective.</p>
<p>The torn curtains and cracked walls tell a tale of violence past but not forgotten.</p>
<p><center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/castlevania_ghouls.jpg"><img class="aligncenter size-medium wp-image-3453" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/castlevania_ghouls-300x262.jpg" alt="" width="300" height="262" /></a></center></p>
<p>Beyond the stone pillars, dusk is falling. What nightmares lay just beyond the setting sun?</p>
<p><center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/castlevania_aqualandia.jpg"><img class="aligncenter size-medium wp-image-3455" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/castlevania_aqualandia-300x262.jpg" alt="" width="300" height="262" /></a></center></p>
<p>The NES hardware allowed for 48 colors and 5 shades of gray. That is considerably less than the millions of colors we now take for granted on all displays, from cell-phone handsets to hi-def TVs. Konami managed to create incredibly evocative images despite the hardware limitations.</p>
<p><center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/castlevania_welcome_to_the_castle.jpg"><img class="aligncenter size-medium wp-image-3457" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/castlevania_welcome_to_the_castle-300x262.jpg" alt="" width="300" height="262" /></a></center></p>
<p>I count 7 unique colors in the above image and it still captures the foreboding mystery the series is famous for.</p>
<p><strong>Weakness</strong><br />
The controls. TThe infinitely frustrating controls. Simon is beyond sluggish. He moves at about half the speed of his demonic opponents. To add insult (and often more injury) to injury, he also suffers from Megaman Syndrome (the disease than makes you fly backwards, frequently down a pit, when you are touched by an object that has been defined as an enemy).</p>
<p><strong>Invaluable Life Lessons Which I Still Apply To This Day</strong></p>
<ol>
<li>Simon Belmont runs around a dream castle collecting hearts and he is still a badass.</li>
<li>Simon Belmont is a self-described &#8220;<a href="http://www.youtube.com/watch?v=dmZyfCNxiuc" target="_blank">prima-ballerina</a>&#8221; and he is still a badass.</li>
<li>Simon Belmont is the most badass homosexual in gaming to date.</li>
</ol>
<p><strong>Still Fun?</strong><br />
It&#8217;s difficult to write this game off as &#8216;fun&#8217; knowing that Symphony of the Night is out there as well as a host of titles on the DS. As one of those legendary &#8220;games that started it all&#8221;, it is interesting. Unfortunately, the game shows a bit too much age in terms of controls and limited story.</p>
<p><strong>Relevance Satellite to the Paradigm Shift from my Youth</strong><br />
The series holds 7 (count &#8216;em, 7) Guinness world records including &#8220;Most Games in an Action Adventure Series&#8221; and &#8220;Largest Number of Platformers in One Series&#8221; The surprising thing is, most of these entries aren&#8217;t just good, they are great.</p>
<p>The franchise has dipped into 3D a couple times, with severely diminished returns. In a series that places such high value on lush art and detailed design, polygons simply don&#8217;t offer the visual precision necessary to suck the user in to the world.</p>
<p>This series also joins Mario and Zelda in a trend that was evidence of an industry still trying to define itself in its early, infantile stage:</p>
<p>1st Game &#8211; Introduce the staples of the franchise, blow minds<br />
2nd Game &#8211; Play with the formula a bit too much and confuse everyone<br />
3rd/Subsequent Games &#8211; Back to the basics, expand on them, birth a classic</p>
<p><strong>Fan Art</strong><br />
I hate to say it, but the fans can get stuffed this time around. From here straight through the comments section, you are getting nothing but paintings by Ayami Kojima. Any and all dissenters with be drowned in a pool of Holy Water and decapitated with a razor-edged boomerang. To soften the blow, we will start off with awesome big-boobie babes and then move on to tubular effeminate dudes.</p>
<p><center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/artbook20.jpg"><img class="aligncenter size-medium wp-image-3476" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/artbook20-300x293.jpg" alt="" width="300" height="293" /></a></center></p>
<p>See? Now this is what Castlevania is all about. Her cups runneth over.</p>
<p><center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/artbook12.jpg"><img class="aligncenter size-medium wp-image-3472" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/artbook12-193x300.jpg" alt="" width="193" height="300" /></a></center></p>
<p>This is slightly more modest, but still lush art. While on the small end of the spectrum in the gaming world, that buxom would be considered more than ample in the real world.</p>
<p><center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/artbook16.jpg"><img class="aligncenter size-medium wp-image-3474" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/artbook16-212x300.jpg" alt="" width="212" height="300" /></a></center></p>
<p>This is the miracle of Ayami&#8217;s art style. At a glance, this looks to be natural. But, look closer. Each breast is larger than this blond waif&#8217;s head. How does that work?</p>
<p><center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/artbook02.jpg"><img class="aligncenter size-medium wp-image-3470" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/artbook02-221x300.jpg" alt="" width="221" height="300" /></a></center></p>
<p>Enough women. Let&#8217;s &#8230; ahem &#8230; get into some of the men of Castlevania. Nothing says battle-ready like a pair of knee-high leather boots with 2-inch heels.</p>
<p><center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/artbook11.jpg"><img class="aligncenter size-medium wp-image-3471" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/artbook11-220x300.jpg" alt="" width="220" height="300" /></a></center></p>
<p>Looks like someone is about to administer a big-old spanking.</p>
<p><center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/artbook17.jpg"><img class="aligncenter size-medium wp-image-3475" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/artbook17-221x300.jpg" alt="" width="221" height="300" /></a></center></p>
<p>This dude is a little thin for my taste.<br />
Hyuk hyuk hyuk~</p>
<p><center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/artbook21.jpg"><img class="aligncenter size-medium wp-image-3477" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/artbook21-265x300.jpg" alt="" width="265" height="300" /></a></center></p>
<p>Even Ayami&#8217;s ugly characters are gorgeous.</p>
<p><center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/back.jpg"><img class="aligncenter size-medium wp-image-3478" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/08/back-211x300.jpg" alt="" width="211" height="300" /></a></center></p>
<p>And, a little bit of booby bondage bat babe to round things off.</p>
<p>All right, internets: When did this series peak? Was it Symphony of the Night? Castlevania 3? Or, was it one of the DS iterations that really made you happy?</p>
<p>Oh, and Castlevania 64 is the wrong answer.</p>
<p><em>Jesse Koester is a film producer working in Tokyo. His work can be seen at<a href="http://www.iceblockfilms.com/" target="_blank">www.iceblockfilms.com</a>. Jesse supports 5 sound channels. And don&#8217;t be surprised if he allocates one of the channels designed for sound-effects for the percussion in the music.</em></p>
<div class="shr-publisher-3446"></div><!-- Start Shareaholic LikeButtonSetBottom Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:right;height:30px;'><a class='shareaholic-googleplusone' data-shr_size='standard' data-shr_count='false' data-shr_href='http%3A%2F%2Fwww.bonus-level.com%2F2010%2F08%2F05%2Fnesessities-of-life-castlevania%2F' data-shr_title='NESessities+of+Life%3A+Castlevania'></a><a class='shareaholic-fblike' data-shr_layout='standard' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fwww.bonus-level.com%2F2010%2F08%2F05%2Fnesessities-of-life-castlevania%2F' data-shr_title='NESessities+of+Life%3A+Castlevania'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetBottom Automatic -->]]></content:encoded>
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		<title>NESessities of Life: Rush&#8217;N Attack</title>
		<link>http://www.bonus-level.com/2010/07/29/nesessities-of-life-rushn-attack/</link>
		<comments>http://www.bonus-level.com/2010/07/29/nesessities-of-life-rushn-attack/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 13:03:58 +0000</pubDate>
		<dc:creator>Jesse</dc:creator>
				<category><![CDATA[NESessites of Life]]></category>
		<category><![CDATA["lance is a big gay commie"]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[attack]]></category>
		<category><![CDATA[classic]]></category>
		<category><![CDATA[communism]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[rush]]></category>
		<category><![CDATA[russian]]></category>
		<category><![CDATA[scroller]]></category>
		<category><![CDATA[side]]></category>
		<category><![CDATA[stab]]></category>

		<guid isPermaLink="false">http://www.bonus-level.com/?p=3346</guid>
		<description><![CDATA[Here's what I learned from Rush'N Attack~]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/rushn_attack_header.jpg"><img class="aligncenter size-full wp-image-3353" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/rushn_attack_header.jpg" alt="" width="570" height="350" /></a></p>
<p><strong>Genre</strong><br />
Action<strong></strong></p>
<p><strong>Dominant Algorithm</strong><br />
Rush/Attack</p>
<p><strong>Gameplay</strong><br />
Run right, young soldier! Run right stopping only to stab. And, when you are done stabbing, stab some more. Should your blade dull, steal the enemies shoulder cannon and shoot. Shoot straight, young soldier.<br />
<span id="more-3346"></span><br />
<center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/Rush_N_Attck_NES_ScreenShot3.jpg"><img class="aligncenter size-full wp-image-3354" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/Rush_N_Attck_NES_ScreenShot3.jpg" alt="" width="256" height="224" /></a></center></p>
<p>STAB STAB STAB!!!</p>
<p><strong>Sweetness</strong><br />
The sweetness is right there in the title. As a kid, I didn&#8217;t once consider that the title was spelled &#8220;Rush&#8217;N Attack&#8221;. It was always and only Russian Attack. Such transparent propaganda is the definition of sweetness. It is sweetness extract.</p>
<p><strong>Weakness</strong><br />
This game basically took the two greatest curses of 8-bit gaming and fused them inextricably. It is hard as hell with mind-numbingly dull backgrounds.</p>
<p><center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/Rushn-Attack-NES-extra-levels-5.png"><img class="aligncenter size-full wp-image-3355" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/Rushn-Attack-NES-extra-levels-5.png" alt="" width="256" height="224" /></a></center></p>
<p>Some of these games are just as visually mundane as they want to be.</p>
<p><strong>Invaluable Life Lessons Which I Still Apply To This Day:</strong></p>
<ol>
<li>Russians are a weak breed. One stab with a little knife, even in the ankle, and they fall quicker than the Iron Curtain.</li>
<li>As per tradition: one lone soldier, equipped with naught but a knife, can fell a continent.</li>
<li>Just imagine how sweet it would be to shoot missiles at mountains. This thought can consume a young man for hours on end.</li>
</ol>
<p><center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/rush_n_attack-2.gif"><img class="aligncenter size-full wp-image-3356" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/rush_n_attack-2.gif" alt="" width="229" height="200" /></a></center></p>
<p><strong>Still Fun?</strong><br />
Yeah. But only if you don&#8217;t have access to Code Name: Viper. It&#8217;s basically the same game with crappier graphics and less variety of play.</p>
<p><strong>Relevance Satellite to the Paradigm Shift from my Youth:<br />
<span style="font-weight: normal">This game is an effective introduction to war propaganda. The &#8220;Kill Them All&#8221; mentality compliments the double-entendre of the title. The enemies are weak but plentiful and the level backgrounds depict endless rows of tanks and missiles ready for launch.</span></strong></p>
<p><strong><span style="font-weight: normal">The enemies in Code Name: VIPER were all members of a drug cartel, a plot point used to justify their deaths. In Rush&#8217;n Attack, their crime is being a commie. Their sentence, death.</span></strong></p>
<p>McCarthy would piss himself with joy had he lived to see this game.</p>
<p><strong>Fan Art:</strong><br />
Fan Art is not guaranteed on these old games. Rush&#8217;N Attack is among the games that never inspired mountains of ironic portraiture. So, instead of including fan art, I am just going to post the strangest pictures that came up on Google Images when I searched &#8220;Rush&#8217;N Attack art&#8221;.</p>
<p><center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/3082.jpg"><img class="aligncenter size-medium wp-image-3347" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/3082-300x300.jpg" alt="" width="300" height="300" /></a></center></p>
<p>Ah! The power of sun&#8230; AKA SUNPOWER!</p>
<p><center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/kevinkinkossmall.jpg"><img class="aligncenter size-medium wp-image-3350" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/kevinkinkossmall-245x300.jpg" alt="" width="245" height="300" /></a></center></p>
<p>This dude is certified handsome.</p>
<p><center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/Anne-Frank-in-Hell.jpg"><img class="aligncenter size-medium wp-image-3349" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/Anne-Frank-in-Hell-300x218.jpg" alt="" width="300" height="218" /></a></center></p>
<p>File under: &#8220;Questions guaranteed to never offend anyone anywhere ever.&#8221;</p>
<p><center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/1186124704726.jpg"><img class="aligncenter size-medium wp-image-3348" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/1186124704726-300x219.jpg" alt="" width="300" height="219" /></a></center></p>
<p>Settle down, internet. I know how you feel about Anne Frank jokes.</p>
<p><center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/z68834231.jpg"><img class="aligncenter size-medium wp-image-3352" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/z68834231-300x225.jpg" alt="" width="300" height="225" /></a></center></p>
<p>God only knows how Google&#8217;s algorythms linked this to Rush&#8217;N Attack.</p>
<p><center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/teeth.jpg"><img class="aligncenter size-medium wp-image-3351" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/teeth-300x199.jpg" alt="" width="300" height="199" /></a></center></p>
<p>The lame/awesomeness of community theater.</p>
<p>By the way, any requests for next week&#8217;s column?</p>
<p><em>Jesse Koester is a film producer working in Tokyo. His work can be seen at <a href="http://www.iceblockfilms.com/" target="_blank">www.iceblockfilms.com</a>.  Jesse’s disk system is the only way to play DokiDoki Panic, the game that was later re-appropriated for Super Mario Brothers 2.</em></p>
<div class="shr-publisher-3346"></div><!-- Start Shareaholic LikeButtonSetBottom Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:right;height:30px;'><a class='shareaholic-googleplusone' data-shr_size='standard' data-shr_count='false' data-shr_href='http%3A%2F%2Fwww.bonus-level.com%2F2010%2F07%2F29%2Fnesessities-of-life-rushn-attack%2F' data-shr_title='NESessities+of+Life%3A+Rush%27N+Attack'></a><a class='shareaholic-fblike' data-shr_layout='standard' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fwww.bonus-level.com%2F2010%2F07%2F29%2Fnesessities-of-life-rushn-attack%2F' data-shr_title='NESessities+of+Life%3A+Rush%27N+Attack'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetBottom Automatic -->]]></content:encoded>
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		<item>
		<title>NESessities of Life &#8211; Pipe Dream</title>
		<link>http://www.bonus-level.com/2010/07/20/nesessities-of-life-pipe-dream/</link>
		<comments>http://www.bonus-level.com/2010/07/20/nesessities-of-life-pipe-dream/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 11:10:20 +0000</pubDate>
		<dc:creator>Jesse</dc:creator>
				<category><![CDATA[NESessites of Life]]></category>
		<category><![CDATA[Whatever]]></category>
		<category><![CDATA["lance fucks penguins"]]></category>
		<category><![CDATA[8]]></category>
		<category><![CDATA[8bit]]></category>
		<category><![CDATA[bit]]></category>
		<category><![CDATA[classic]]></category>
		<category><![CDATA[dream]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[pipe]]></category>

		<guid isPermaLink="false">http://www.bonus-level.com/?p=3204</guid>
		<description><![CDATA[Me like the games.]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/pipe_dream_header.jpg"><img class="aligncenter size-full wp-image-3205" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/pipe_dream_header.jpg" alt="" width="570" height="350" /></a></p>
<p><strong>Genre</strong><br />
Puzzle<strong> </strong></p>
<p><strong>Dominant Algorithm</strong><br />
Tile placement/Goo</p>
<p><strong>Gameplay</strong><br />
Tapping into the same sense of wonder that all children associate with the field of blue-collar labor, Pipe Dream tasks you with the ever-thrilling enterprise of connecting steel pipes so that fluid can flow through them freely. Knowing that just placing pipes on a grid wouldn&#8217;t be enough to pump kids up, the programmers added a challenge &#8211; the fluid that will be carried through the pipes is already flowing. You have to work quickly to make sure the slow-moving goo doesn&#8217;t spill everywhere.<br />
<span id="more-3204"></span><br />
Basically, your responsibility is to turn mundane this:</p>
<p><center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/pipe_dream_warming_up.png"><img class="aligncenter size-medium wp-image-3208" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/pipe_dream_warming_up-300x281.png" alt="" width="300" height="281" /></a></center></p>
<p>Into fabulous that:</p>
<p><center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/pipe_dream_winning.png"><img class="aligncenter size-medium wp-image-3209" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/pipe_dream_winning-300x280.png" alt="" width="300" height="280" /></a></center></p>
<p>You may now return from the edge of your seats. I know that this is really exciting.</p>
<p><strong>Sweetness</strong><br />
Menial, repetitive task allows the user to experience the trance state that a plumber experiences. Unlike actual plumbing, user&#8217;s muscles may effectively atrophy by not making them actually pick up a wrench.</p>
<p><strong>Weakness</strong><br />
While taking a few fantastic liberties with the vocation, the game is pretty effective in how well it emulates the thrill of plumbing.</p>
<p><strong>Invaluable Life Lessons Which I Still Apply To This Day:</strong></p>
<ol>
<li>With a bit of practice, you can do anything. Even plumb!</li>
<li>Plumbers are rewarded for making loop-ditty-loops to confuse the fluid passing through the pipes.</li>
<li>Just sit back and imagine gallons of sticky white goo pumping endlessly through long, hard tubes. That&#8217;s it. There you go. So much sticky white goo. Focus on that image. endlessly flowing sticky white goo. And, if you aren&#8217;t careful, **SPLASH** sticky white goo will come out of the pipe and slop everywhere! **SPLASH SPLASH** Goo everywhere! That sticky white goo mess is so sticky and gooey that cleaning it up is impossible. Just leave it there to crust over and get started on pumping the next load of sticky white goo through the next tube.</li>
</ol>
<p><strong>Still Fun?</strong><br />
Not fun, per se, but an excellent menial task to occupy your mind with if you&#8217;re riding the train or laid up in a hospital bed.</p>
<p>Actually, scratch that. I played this game for two days straight when I was laid up in a hospital bed. The combination of gaming, heavy medication, and my own biological systems collapsing internally led to a nightmare that I was a tile in the game. The pipes were connecting me to hundreds of corpses and pumping our innards to and fro. I felt so many levels of decay pass through my body in that dream that I haven&#8217;t played the game since.</p>
<p><strong>Relevance Satellite to the Paradigm Shift from my Youth:</strong><br />
The title of the game is an idiom in the English language that means an unrealistic dream or overly-fantastic idea. The origin of this phrase is from opium dens where people would smoke opium pipes and then have balls-out nutty ideas and dreams. Between the thoroughly explored issue of sticky white goo pumping out everywhere and the types of ideas you have while cranked out on opium, this game is amazing.</p>
<p>One can assume that this game was made based on the popularity of Mario, who was by trade a plumber. Perhaps the folks at LucasArts thought the concept of laying pipe would really resonate with the children.</p>
<p><strong>Fan Art:</strong><br />
Unfortunately, the concept of hewing pipes together was <em>not</em> incredibly resonant with budding artists in the late 80&#8242;s/early 90&#8242;s. However, there are a couple pictures floating around the internet that are related. These are those:</p>
<p><center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/20050208_pipedreamflickr.gif"><img class="aligncenter size-full wp-image-3210" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/20050208_pipedreamflickr.gif" alt="" width="302" height="302" /></a></center></p>
<p>See? Now, that&#8217;s just cute.</p>
<p><center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/129145307380390864.jpg"><img class="aligncenter size-full wp-image-3211" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/129145307380390864.jpg" alt="" width="500" height="625" /></a></center></p>
<p>Though not a gaming site, <a href="http://thereifixedit.com/" target="_blank">www.thereifixedit.com</a> is pretty fun to look at.<br />
<center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/Pipe.jpg"><img class="aligncenter size-full wp-image-3212" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/Pipe.jpg" alt="" width="488" height="351" /></a></center></p>
<p>&#8220;That&#8217;s the mentality here. That&#8217;s the reality here. Did I hear somebody say they want to challenge me here?&#8221; &#8211; Eminem</p>
<p>I don&#8217;t know why that picture makes me think of that quote.</p>
<p><center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/pipe_dream-771726.jpg"><img class="aligncenter size-full wp-image-3213" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/pipe_dream-771726.jpg" alt="" width="525" height="525" /></a></center><br />
Geddit? geddit?</p>
<p><em>Jesse Koester is a film producer working in Tokyo. His work can  be  seen at <a href="http://www.iceblockfilms.com/" target="_blank">www.iceblockfilms.com</a>. Jesse&#8217;s most infamous problem is a blinking red power light.<br />
</em></p>
<div class="shr-publisher-3204"></div><!-- Start Shareaholic LikeButtonSetBottom Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:right;height:30px;'><a class='shareaholic-googleplusone' data-shr_size='standard' data-shr_count='false' data-shr_href='http%3A%2F%2Fwww.bonus-level.com%2F2010%2F07%2F20%2Fnesessities-of-life-pipe-dream%2F' data-shr_title='NESessities+of+Life+-+Pipe+Dream'></a><a class='shareaholic-fblike' data-shr_layout='standard' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fwww.bonus-level.com%2F2010%2F07%2F20%2Fnesessities-of-life-pipe-dream%2F' data-shr_title='NESessities+of+Life+-+Pipe+Dream'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetBottom Automatic -->]]></content:encoded>
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		<title>NESessities of Life &#8211; Kirby&#8217;s Adventure</title>
		<link>http://www.bonus-level.com/2010/07/13/nesessities-of-life-kirbys-aventure/</link>
		<comments>http://www.bonus-level.com/2010/07/13/nesessities-of-life-kirbys-aventure/#comments</comments>
		<pubDate>Tue, 13 Jul 2010 04:05:31 +0000</pubDate>
		<dc:creator>Jesse</dc:creator>
				<category><![CDATA[NESessites of Life]]></category>
		<category><![CDATA["Lance is gay"]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[classic]]></category>
		<category><![CDATA[cute]]></category>
		<category><![CDATA[earthbound]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[HAL]]></category>
		<category><![CDATA[kirby]]></category>
		<category><![CDATA[laboratories]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Nintendo]]></category>

		<guid isPermaLink="false">http://www.bonus-level.com/?p=3118</guid>
		<description><![CDATA[I learn from the games.]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/marbleheader1.gif"><img class="aligncenter size-full wp-image-3119" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/marbleheader1.gif" alt="" width="570" height="350" /></a><strong>Genre</strong><br />
Action</p>
<p><strong>Dominant Algorithm</strong><br />
Run/Jump/Fly</p>
<p><strong>Style (Delivered in Pun Form)</strong><br />
Eat-Cute</p>
<p><strong>Game play </strong><br />
You are the guide as Kirby goes on his titular adventure. Navigate a variety different worlds, eating enemies and absorbing their powers as you go. These worlds are each littered with mini-bosses and punctuated with a maxi-boss.</p>
<p>The world-map unfolds in a unique manner. As you complete levels, portions of the map will become accessible. However, gaining full access to the world-map is dependent on you finding all the secrets in each level. The system is inventive without ever feeling oppressive. It never punishes you for speeding through the game, only rewards you for exploration.<br />
<span id="more-3118"></span><br />
<center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/kirby.gif"><img class="aligncenter size-full wp-image-3121" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/kirby.gif" alt="" width="256" height="224" /></a></center><br />
<strong>Sweetness </strong><br />
A plethora of powers and mountain of mini-games keep the replay value extremely high. Also, the difficulty level is right in that sweet-spot, a decided rarity considering the console.</p>
<p><strong>Weakness</strong><br />
For how sophisticated the game play is, the backgrounds are surprisingly bland and repetitive. Despite the clever names applied to the various worlds, they all look that same.</p>
<p><strong>Invaluable Life Lessons Which I Still Apply To This Day:</strong></p>
<ol>
<li> You can absorb the strength of your foes by eating them whole.</li>
<li> Rewards are granted through ambitious exploration and confident adventuring. Never back down from the mysterious or the unknown.</li>
<li> Go for the gold! Even though the small prize might be easier to catch, the big one is worth more. And, with a little bit of careful timing, you will catch it. YOU WILL ACHIEVE YOUR DREAM! KEEP DREAMING, YOU BEAUTIFUL DREAMER!</li>
</ol>
<p><strong>Still Fun?</strong><br />
Yes. Tight controls, creative game-play, a lead as cute as a button&#8230; It all adds up to a perfect storm of 8-bit entertainment. The graphics aren&#8217;t anything to write home about. But, even that axiom isn&#8217;t universally true. Step out onto the edge of a castle tower and Kirby&#8217;s world is rendered in a 3D far beyond what the hardware should be rendering.</p>
<p>Also, languages:</p>
<p><center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/kirby-s-adventure.e_01.png"><img class="aligncenter size-full wp-image-3133" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/kirby-s-adventure.e_01.png" alt="" width="256" height="240" /></a></p>
<p><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/kirby-s-adventure.de2_.png"><img class="aligncenter size-full wp-image-3132" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/kirby-s-adventure.de2_.png" alt="" width="256" height="240" /></a></p>
<p><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/kirby-s-adventure.ca2_.png"><img class="aligncenter size-full wp-image-3131" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/kirby-s-adventure.ca2_.png" alt="" width="256" height="224" /></a></p>
<p><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/hoshi-no-kirby-yume-no-izumi-no-monogatari_01.png"><img class="aligncenter size-full wp-image-3130" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/hoshi-no-kirby-yume-no-izumi-no-monogatari_01.png" alt="" width="248" height="224" /></a></center></p>
<p><strong>Relevance Satellite to the Paradigm Shift from my Youth:</strong><br />
Kirby was a late generation NES game. At the time of its release, all the major puzzles regarding the system programming had been solved. This allowed the programmers to focus on making the variety of play as diverse and responsive as possible. Furthermore, this was programmed by HAL Laboratories, no strangers to engaging game play (see also: Earthbound).</p>
<p>The NES allows for up to 64 sprites to be displayed at a single time. In an effort to allow more simultaneous characters on screen, the models are fairly small in this game. Hi-def gaming now standard, the experience playing feels positively quaint. Don&#8217;t be surprised if you find yourself squinting from time to time.</p>
<p>Kirby was way ahead of the Mario curve in terms of world naming. It wasn&#8217;t until the Super Nintendo that Miyamoto was naming the worlds after foods. As early as 1993, Kirby was exploring such needlessly cute-name arenas like the Vegetable Valley, Grape Garden, and Orange Ocean.</p>
<p>Also, the game starts out with a brief tutorial on how to draw Kirby. You can rest assured: There is fan art for this game. Let&#8217;s start out with the gory stuff:</p>
<p><center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/Wario_devours_Kirby_____by_Da_Phase_Meister.jpg"><img class="aligncenter size-full wp-image-3122" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/Wario_devours_Kirby_____by_Da_Phase_Meister.jpg" alt="" width="300" height="352" /></a><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/kirby_gore.jpg"><img class="aligncenter size-full wp-image-3123" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/kirby_gore.jpg" alt="" width="504" height="373" /></a></center></p>
<p>Moving on to cute:</p>
<p><center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/Super_Smash_Bros_Kirby_by_NinaUsagi.jpg"><img class="aligncenter size-full wp-image-3124" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/Super_Smash_Bros_Kirby_by_NinaUsagi.jpg" alt="" width="300" height="334" /></a><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/kirby1_2.jpg"><img class="aligncenter size-full wp-image-3125" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/kirby1_2.jpg" alt="" width="420" height="292" /></a></center></p>
<p>And finally, the monochromatic:</p>
<p><center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/Kirby_Madness__by_Taelle.jpg"><img class="aligncenter size-medium wp-image-3126" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/Kirby_Madness__by_Taelle-300x225.jpg" alt="" width="300" height="225" /></a></center></p>
<p><em>Jesse Koester is a film producer working in Tokyo. His work can be  seen at <a href="http://www.iceblockfilms.com/" target="_blank">www.iceblockfilms.com</a>. </em><em>Jesse&#8217;s pitch bend feature supports frequencies from 54Hz to 28kHz.</em></p>
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		<title>NESessities of Life &#8211; Marble Madness</title>
		<link>http://www.bonus-level.com/2010/07/06/nesessities-of-life-marble-madness/</link>
		<comments>http://www.bonus-level.com/2010/07/06/nesessities-of-life-marble-madness/#comments</comments>
		<pubDate>Tue, 06 Jul 2010 13:07:30 +0000</pubDate>
		<dc:creator>Jesse</dc:creator>
				<category><![CDATA[NESessites of Life]]></category>
		<category><![CDATA[difficult]]></category>
		<category><![CDATA[fred]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[guiness]]></category>
		<category><![CDATA[madness]]></category>
		<category><![CDATA[marble]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[oh]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[right]]></category>
		<category><![CDATA[said]]></category>
		<category><![CDATA[stereo]]></category>
		<category><![CDATA[yeah]]></category>
		<category><![CDATA[yello]]></category>

		<guid isPermaLink="false">http://www.bonus-level.com/?p=3050</guid>
		<description><![CDATA[I learned a lot from my mentors, parents, and peers. But, no single entity taught me more than the Nintendo Entertainment System.]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/marbleheader.gif"><img class="aligncenter size-full wp-image-3051" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/marbleheader.gif" alt="" width="570" height="350" /></a></p>
<p><strong>Genre</strong><br />
Uhhhh… hell if I know</p>
<p><strong>Dominant Algorythm</strong><br />
Roll/Swear/Throw Controller</p>
<p><strong>Gameplay</strong><br />
It couldn&#8217;t be simpler. You use the d-pad to tell a marble which direction it should go in a series of increasingly complicated Echer-esque maze towers. The physics engine is as dense as one could be considering the hardware. The marble is affected not only by the users influence but also such variables as gravity, friction, wind, angle of incidence and collisions.<br />
<span id="more-3050"></span><br />
<center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/marbleround1.png"><img class="aligncenter size-full wp-image-3053" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/marbleround1.png" alt="" width="256" height="217" /></a></center></p>
<p><strong>Sweetness</strong><br />
Interesting physics and clever level design will keep you fascinated. There are surprises around ever corner. No gag is doubled up in this game.</p>
<p><center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/marblesilly.png"><img class="aligncenter size-full wp-image-3054" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/marblesilly.png" alt="" width="256" height="209" /></a></center></p>
<p><strong>Weakness</strong><br />
The physics are overly ambitious and occasionally feel inconsistent. While not a deal breaker, it does put a strain on the relationship occasionally.</p>
<p><strong>Invaluable Life Lessons Which I Still Apply To This Day</strong><strong>:</strong></p>
<ol>
<li>The game will randomly give you a 10 second bonus from time to time. However, it will never randomly punish you. This is an appropriate way to behave. Surprise the people you care about with small tokens of generosity. Let the natural flow of the universe deliver the challenges.</li>
<li>Working with a partner can be heaps of fun or pure torture depending on the people involved and the ultimate goals.</li>
<li><a href="http://www.youtube.com/watch?v=Fd4FbPpBhZA" target="_blank">Everything you know is wrong</a>.</li>
</ol>
<p><center><img class="aligncenter size-full wp-image-3055" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/marblebonus.png" alt="" width="246" height="208" /></center></p>
<p><strong>Still Fun?</strong><br />
Absolutely. This is a masterpiece of creativity that will consistently surprise and challenge you from beginning to end. It&#8217;s a shame that this is the only game in the genre.</p>
<p><strong>Relevance Satellite to the Paradigm Shift from my Youth</strong><strong>:</strong><br />
Very little, which is strange. Upon its release, the arcade cabinet shot up to the biggest money-maker at the time. It was among the first games to have true stereo sound and an original score. It is recognized in the Guiness Book for its &#8220;technical, creative and cultural impact&#8221;. The game was subsequently ported to a multitude of home consoles, with RARE (of Battletoad fame) handling the port to the NES, selling well on nearly all of them. A 17-level sequel was developed and tested but never received a wide release.</p>
<p>Since then, the game and the genre it invented have largely remained dormant.</p>
<p>Fan art is scarce, but if you want to see the whole sha-bang-a-bang, here it is:</p>
<p><center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/marble-all.png"><br />
<img class="aligncenter size-medium wp-image-3056" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/marble-all-300x198.png" alt="" width="300" height="198" /></a><br />
<img src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/escher.jpg" alt="" title="escher" width="500" height="421" class="alignnone size-full wp-image-3072" /></center></p>
<p>Also, it&#8217;s not fan art, but here is some concept art from when the game was being designed. Note the things that didn&#8217;t make it into the final version, a swaying platform and a teeter-totter scale.</p>
<p><center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/MarbleMadness-diagrams.jpg"><br />
<img class="aligncenter size-full wp-image-3057" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/MarbleMadness-diagrams.jpg" alt="" width="305" height="258" /></a></center></p>
<p>All right. You got me. There is one piece of fan art out there. It can be found at <a href="http://blogoscoped.com/blownup/" target="_blank">BLOWN UP</a>.</p>
<p><center><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/marble-madness.png"><img class="aligncenter size-full wp-image-3059" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/07/marble-madness.png" alt="" width="500" height="396" /></a></center></p>
<p><em>Jesse Koester is a film producer working in Tokyo. His work can be seen at </em><em><a href="http://www.iceblockfilms.com" target="_blank">www.iceblockfilms.com</a></em><em>. Jesse had a modem in Japan, but it was only used for financial services.</em></p>
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		<title>NESessities of Life &#8211; Codename: VIPER</title>
		<link>http://www.bonus-level.com/2010/06/29/nesessities-of-life-codename-viper/</link>
		<comments>http://www.bonus-level.com/2010/06/29/nesessities-of-life-codename-viper/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 13:27:02 +0000</pubDate>
		<dc:creator>Jesse</dc:creator>
				<category><![CDATA[NESessites of Life]]></category>
		<category><![CDATA[8]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[bit]]></category>
		<category><![CDATA[classic]]></category>
		<category><![CDATA[drug]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[nesessities]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[vintage]]></category>
		<category><![CDATA[war]]></category>

		<guid isPermaLink="false">http://www.bonus-level.com/?p=2977</guid>
		<description><![CDATA[Bomb obtained!]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p><img src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/06/codename_viper_header.jpg" alt="" title="codename_viper_header" width="570" height="300" class="aligncenter size-full wp-image-3005" /></p>
<p><strong>Genre</strong><br />
Action</p>
<p><strong>Dominant Algorithm<br />
</strong>See dudes/Waste dudes</p>
<p><strong>Game-play<br />
</strong>You are Mr. Smith, A.K.A. Codename: VIPER. It is your right and responsibility to shoot your way across the entire continent of South America taking out an endless barrage of (literally) faceless thugs.<br />
<span id="more-2977"></span><br />
<img src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/06/codename_viper_noface.jpg" alt="" title="codename_viper_noface" width="570" height="285" class="aligncenter size-full wp-image-3006" /></p>
<p>Walk. Shoot. Jump. Shoot. Walk. Load up on ammo. Shoot. Throw in the occasional environmental hazards and, while not the most original side-scroller ever invented, you certainly have a solid gaming experience.</p>
<p><strong>Sweetness</strong><br />
Lovingly rendered sprites and environments, a gun that vaporizes bad-guys as they crumble in agony, and a third-act twist that will stop your pulse cold in your veins leave this game overflowing with sweetness.</p>
<p><center><img class="aligncenter size-full wp-image-2983" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/06/codename_viper_mrsmith.gif" alt="" width="400" height="347" /></center></p>
<p>No doubt, that man is deserving of all Smith&#8217;s trust.</p>
<p><strong>Weakness</strong><br />
Smith/Viper (same guy) really didn&#8217;t prepare well for this mission. He&#8217;s taking on the entire drug cartel of South America and he doesn&#8217;t even consider bringing a bullet proof vest. Being touched twice or shot once kills him.</p>
<p>Also, the game suffers from Megaman Syndrome, a term increasingly recognized in the medical community. This is the phenomenon that occurs when a character is hit and they instantly lose control of their body as they fly backwards, typically down a pit.</p>
<p><strong>Invaluable Life Lessons Which I Still Apply To This Day</strong><strong>:</strong></p>
<ol>
<li> Hostages are obliged to maintain good manners during their rescue.</li>
<li>If you find yourself on a rescue mission, don&#8217;t dilly dally or you will likely rescue not more than bleach-white skeletons. Should have gotten there sooner, Smith.</li>
<li>Regarding the War on Drugs, the following equation is infallible<strong>: 1(dude)+1(handgun)/South America=Victory</strong></li>
</ol>
<p><strong>Still Fun?</strong><br />
Crazy fun! Despite easy death, the controls are tight and the visuals are superb in this game. Also, the manner in which the story unfolds (through the incremental re-assembly of a letter) is quite interesting.</p>
<p>And the twist… oh, the twist!!! If M. Night ever plays this game, he will likely drop dook!</p>
<p><strong>Relevance Satellite to the Paradigm Shift from my Youth</strong><strong>:</strong><br />
This game is another entry in the anti-drug wave of 80&#8242;s gaming. Kids wanted violence. Parents wanted a wholesome message. Games like NARC and Code Name: Viper were early attempts to occupy the unfathomably ambiguous overlap in the following Venn Diagram:</p>
<p><center><img class="aligncenter size-full wp-image-2981" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/06/codename_viper_diagram.jpg" alt="" width="493" height="323" /></a></center></p>
<p>The ruse doesn&#8217;t work so well now as it did then. Even though the Haitians in GTA: Vice City were ostensibly bad guys and clearly identified as all drug dealers, the following lines of dialog seemed to raise the ire of peaceful Haitian communities around the world:</p>
<ul>
<li>&#8220;Kill all the Haitians, they are all drug dealers.&#8221;</li>
<li>&#8220;I hate these Haitians.&#8221;</li>
<li>&#8220;Stinking nest of Haitians. We gonna kill them all. Kill all the Haitians.&#8221;</li>
<li>&#8220;Shoot them (the Haitians) in the head.&#8221;</li>
</ul>
<p>Go figure&#8230;</p>
<p><em>Jesse Koester is a producer working in Tokyo. His work can be seen at <a href="www.iceblockfilms.com" target="_blank">www.iceblockfilms.com</a>. Jesse&#8217;s clone resides in Russia and goes by the moniker Dendy.</em></p>
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		<title>NESessities of Life &#8211; Wario&#8217;s Woods</title>
		<link>http://www.bonus-level.com/2010/06/22/nesessities-of-life-warios-woo/</link>
		<comments>http://www.bonus-level.com/2010/06/22/nesessities-of-life-warios-woo/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 14:45:25 +0000</pubDate>
		<dc:creator>Jesse</dc:creator>
				<category><![CDATA[NESessites of Life]]></category>
		<category><![CDATA[classic]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[life]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[nesessities]]></category>
		<category><![CDATA[toad]]></category>
		<category><![CDATA[vintage]]></category>
		<category><![CDATA[wario]]></category>
		<category><![CDATA[woods]]></category>

		<guid isPermaLink="false">http://www.bonus-level.com/?p=2918</guid>
		<description><![CDATA[I learned a lot from my teachers, mentors, and peers when I was growing up. I learned more from my NES. Here's what I learned.]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/06/header_warioswoods.jpg"><img class="aligncenter size-full wp-image-2919" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/06/header_warioswoods.jpg" alt="" width="570" height="350" /></a></p>
<p><strong>Genre</strong><br />
Puzzle</p>
<p><strong>Dominant Algorithm</strong><br />
Brick-drop/Brick-lift/Brick-lay/Brick-move/Brick-get/Brick-destroy/Brick-Justkillme</p>
<p><strong>Gameplay</strong><br />
Wario has hollowed out the trees in his forest and filled them with different-colored rodents that can be blown up with like-colored bombs (or, occasionally, diamonds). The core of the game bares a strong resemblance to Dr. Mario (and every other brick-drop puzzler on the NES). The biggest difference is that Toad, controlled by the player, waits at the bottom of the brick-well and is able to move the pieces around in an effort to clear bricks. <span id="more-2918"></span><br />
<center><img src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/06/wwoods-nes_error.gif"/></center><br />
<strong>Sweetness</strong><br />
This game spit in the face of all other brick-drop puzzles by allowing you to manipulate puzzle pieces after they had dropped. This effectively flips your focus from what&#8217;s going on at the top of the well (the next pieces) to what&#8217;s going on at the bottom of the well (the fell pieces).</p>
<p><center><img src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/06/WarioWoods.jpg"/></center><br />
<strong>Weakness</strong><br />
That distinction will likely be lost on all but the most dedicated brick-drop aficionados. Also, the controls are as loose as the elastic on the pair of underwear I threw out this morning because the elastic on them was as loose as the controls in Wario&#8217;s Woods.</p>
<p><strong>Invaluable Lessons</strong><br />
1) Rodents and viral infections are destroyed in similar ways.</p>
<p>2) The End ain&#8217;t the end. After the credits roll, you&#8217;re back to work bombing again. As soon as you finish a project, you are on to the next thing and don&#8217;t be surprised if it&#8217;s a lot like the last thing but more difficult.</p>
<p>3) Beware those with names that are just normal names but with the first  letter replaced with a &#8216;W&#8217;. If I ever meet a Wesse, I will punch him  forth-right and without remorse.<br />
<center><img src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/06/Warios_woods_nes_last_boss.gif"/></center><br />
<strong>Still Fun?</strong></p>
<p>Sure. Why not? The difficulty in the final stages is absolutely unforgiving. That being said, you won&#8217;t be grinding your thumbs down. The controls are too loose for that (Toad takes his good old time picking up bricks). But, you will get really tired of Wario crashing into the tree causing bombs and bugs rain down on you.<strong> </strong></p>
<p><strong>Relevance Satellite to the Paradigm Shift from my Youth</strong><br />
This game occupies a morally gray area in the Mario canon. Why on earth is Toad blowing up all these cute little rodents? It is absolutely and needlessly hostile.</p>
<p>I got into this game for a week or two in high school. I did that the exact same week I picked up a copy of Stupid Stupid Stupid by Black Grape. The two now co-exist under a Pavlovian link in my brain. When I see those bombs fall, I can still hear Snakes Eyes and Daddy Was A Baddy echoing in my head.</p>
<p><a href="http://www.youtube.com/watch?v=uZGmBM1lrMM" target="_blank">Here is the first track</a> off that record. Enjoy. I know you will.</p>
<p><em>Jesse Koester is a film producer working in Tokyo. His work can be found at <a href="www.iceblockfilms.com" target="_blank">www.iceblockfilms.com</a>. Jesse is equipped with a a front-loading zero insertion force (ZIF) cartridge socket and this is NOT a design flaw.</em></p>
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		<title>NESessities of Life &#8211; 3D World Runner</title>
		<link>http://www.bonus-level.com/2010/06/15/nesessities-of-life-3d-world-runner/</link>
		<comments>http://www.bonus-level.com/2010/06/15/nesessities-of-life-3d-world-runner/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 12:43:00 +0000</pubDate>
		<dc:creator>Jesse</dc:creator>
				<category><![CDATA[NESessites of Life]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[bad]]></category>
		<category><![CDATA[classic]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[runner]]></category>
		<category><![CDATA[world]]></category>

		<guid isPermaLink="false">http://www.bonus-level.com/?p=2840</guid>
		<description><![CDATA[I have received great guidance from my mentors, peers, and guardians throughout my life. But, how could it compare to the wisdom imparted by the Nintendo Entertainment System?]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/06/header_3Dworldrunner.jpg"><img class="aligncenter size-full wp-image-2844" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/06/header_3Dworldrunner.jpg" alt="" width="570" height="350" /></a></p>
<p><strong>Genre</strong><br />
Action</p>
<p><strong>Dominant Algorithm</strong><br />
Run &amp; Jump Rail Shooter/Have Headache</p>
<p><strong>Game-play</strong><br />
You are tasked with running through 8 worlds, each broken down into 4 parts. As you traverse these fantasy worlds, you must jump over pits, blast baddies with your fireballs, and collect power-ups like stars and mushrooms. At the end of each world is a boss, stronger and scarier than anything you have fought up until that point.<br />
<span id="more-2840"></span><br />
<center><div id="attachment_2841" class="wp-caption aligncenter" style="width: 360px"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/06/3dworldrunner_supermario.jpg"><img class="size-full wp-image-2841" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/06/3dworldrunner_supermario.jpg" alt="" width="350" height="328" /></a></dt>
</dl>
</div>
<p>Nope. Not that one. Let&#8217;s try again&#8230;</p>
<div class="mceTemp mceIEcenter">
<dl>
<dt><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/06/3dworldrunner_3dscreen.jpg"><img class="size-full wp-image-2842" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/06/3dworldrunner_3dscreen.jpg" alt="" width="350" height="307" /></a></dt>
</dl>
</div>
<p>Welcome to Visual Hell!!! </center></p>
<p>Spend all the time you like. There is no technology or intellectual process that can decipher the visual catastrophe that is 3D World Runner in 3D. Generously, the programmers included a 2D mode in the game when it was released which distinguishes itself from the 3D mode by being playable.<br />
<center>
<div class="mceTemp mceIEcenter">
<dl>
<dt><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/06/the3dbattlesofworldrunner5_2.jpg"><img class="size-medium wp-image-2845" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/06/the3dbattlesofworldrunner5_2-300x252.jpg" alt="" width="300" height="252" /></a><p class="wp-caption-text">Still pretty rough...</p></div></center></p>
<p><strong>Sweetness</strong><br />
Interesting perspective and clever programming give the game a really nice feel. The controls are smooth enough and the sound you hear when you collect a star is cute.</p>
<p><strong>Weakness</strong><br />
Incredibly boring and repetitive. A lot of these early games were as much experiments in programming as they were attempts to make an engaging experience. This one leans heavily on the &#8216;development&#8217; side of the equation.</p>
<p><strong>Invaluable Lessons:</strong></p>
<p>1) In Mario, mushrooms give you more power. In 3D World Runner, they hurt you. From this I learned that the world is a complicated place and we must <a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/06/304356549-718441431-Ps_potency_chart.jpg" target="_blank">study hard</a> to understand the differences between healthy mushrooms and poisonous ones.</p>
<p>2) Don&#8217;t be quick to judge. While the 3D mode looks like something a donkey puked at the state fair, you shouldn&#8217;t write it off completely. In the upper levels, you will fight invisible enemies. Switching to 3D will betray their position on the screen.</p>
<p>3) Stepping on a frog&#8217;s head will launch you into a super jump.</p>
<p><strong>Still Fun?</strong><br />
Not really. With the thrill of 3D having been well worn on every console since the NES, this game is reduced feeling like a tech demo for tech that is utterly useless now. I wonder how Fantavision will fare in 20 years. Probably none-the-better.</p>
<p><strong>Relevance Satellite to the Paradigm Shift from my Youth</strong><br />
It&#8217;s important to remember that the Famicom and NES marked an unexpected revival of home-gaming. While the company was seeing its boom, many young programming firms were trying to find their place in the gaming world. Before Square was creating the greatest RPGs our species has ever seen, they were making incredibly mediocre action games and this is among that set.</p>
<p>But, this diversion was to be short lived. In the same year that 3D World Runner was released, the three main programmers on that project also developed and released Final Fantasy. Although 3D World Runner saw one sequel in Japan, I think it&#8217;s pretty easy to assess which franchise took off.</p>
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		<title>NESessities of Life &#8211; Goonies II</title>
		<link>http://www.bonus-level.com/2010/06/08/nesessities-of-life-goonies-2/</link>
		<comments>http://www.bonus-level.com/2010/06/08/nesessities-of-life-goonies-2/#comments</comments>
		<pubDate>Tue, 08 Jun 2010 12:35:46 +0000</pubDate>
		<dc:creator>Jesse</dc:creator>
				<category><![CDATA[NESessites of Life]]></category>
		<category><![CDATA[8bit]]></category>
		<category><![CDATA[astoria]]></category>
		<category><![CDATA[goonies]]></category>
		<category><![CDATA[necessities]]></category>
		<category><![CDATA[NES]]></category>

		<guid isPermaLink="false">http://www.bonus-level.com/?p=2727</guid>
		<description><![CDATA[I learned a lot from my teachers and mentors. I learned even more from my Nintendo Entertainment System. This series covers the latter.]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/06/header_goonies2.jpg"><img class="aligncenter size-full wp-image-2729" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/06/header_goonies2.jpg" alt="" width="570" height="350" /></a></p>
<p><strong>Genre</strong><br />
Action</p>
<p><strong>Dominant Algorithm</strong><br />
Environment Exploration/Yo-yo Violence</p>
<p><strong>Game-play</strong><br />
You control Michael &#8220;Mikey&#8221; Walsh as he traverses the excitement/mystery of caves in search of his lost brethren (who, incidentally, never say &#8216;die&#8217;). You are armed with a yo-yo at the beginning, but your arsenal expands as you progress through winding shacks, caves, and mazes.</p>
<p>The platforming elements are all standard; enemies range from insects to pistol-armed humans, falling down pits yields death, comrades are rescued, jumps must be precisely timed, and so on. Occasionally, you get to explore door-mazes where you find new items and weapons. These are all standard ingredients, but they are well-mixed at the hands of Konami&#8217;s programmers.<br />
<span id="more-2727"></span><br />
<strong>Sweetness</strong><br />
Cindy Lauper&#8217;s tie-in pop song sounds incredible rendered 8-bit. Dare I say, it&#8217;s even more at home pumping through an 8-bit sound chip than with full studio production. Also, Konami games on the NES were masterpieces of difficulty scales. From your first movements to the final battle, the challenges ramp like poetry.</p>
<p><strong>Weakness</strong><br />
Door mazes. Endless, stupid door mazes. There is nothing exciting about a door maze. Even regular mazes lean towards the mundane. But, door mazes? The worst~</p>
<p><strong>Invaluable Lessons:<br />
</strong>2) You don&#8217;t need a part 1 to enjoy part 2.<br />
3) If you punch a wall with your fist and a prize doesn&#8217;t come out, try using a hammer.<br />
4) There is never a need to check translations, even on major franchises:<br />
<center><br />
<div id="attachment_2730" class="wp-caption aligncenter" style="width: 266px"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/06/goonies2-4.png"><img class="size-full wp-image-2730" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/06/goonies2-4.png" alt="" width="256" height="232" /></a><p class="wp-caption-text">Ahhh... the joys of hitting wise old men!</p></div><br />
<div id="attachment_2731" class="wp-caption aligncenter" style="width: 266px"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/06/goonies2-5.png"><img class="size-full wp-image-2731" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/06/goonies2-5.png" alt="" width="256" height="232" /></a><p class="wp-caption-text">Here is where the heart is.</p></div><br />
<div id="attachment_2732" class="wp-caption aligncenter" style="width: 266px"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/06/goonies2-end.png"><img class="size-full wp-image-2732" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/06/goonies2-end.png" alt="" width="256" height="224" /></a><p class="wp-caption-text">Hurrah indeed!</p></div></center></p>
<p><strong>Still Fun?</strong><br />
Absolutely. The game is more fun now than it was then. Readily available FAQs do away with the ultimately boring trial-and-error of the door mazes and let you enjoy the tight action and detailed design. Good programming is still good two decades later. Also, your reward for completing the game is a naked mermaid.</p>
<p><strong>Relevance Satellite to the Paradigm Shift from my Youth<br />
</strong>Goonies 2 for the NES was a slight anomaly. The first game was only released in Japan, an astute decision as Part 1 is basically identical Part 2 in every way except that it&#8217;s not as good. This wasn&#8217;t the only time that chronology was lost in translation (Doki Doki Panic, Final Fantasy VI).</p>
<p>Furthermore, it&#8217;s relevant as Astoria <a href="http://www.thaindian.com/newsportal/entertainment/goonies-celebrates-25th-anniversary-hundreds-trek-to-astoria_100376666.html" target="_blank">celebrates</a> the 25th anniversary of the film this year. Congratulations, Astoria! You were home to something <a href="http://www.youtube.com/watch?v=pWgc8Ute2tU" target="_blank">truly special</a>.</p>
<p>While fan-art for the game is scarce, the movie has its loyal contributors:<br />
<center><br />
<div id="attachment_2737" class="wp-caption aligncenter" style="width: 348px"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/06/goonies_cave_adventure.jpg"><img class="size-full wp-image-2737" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/06/goonies_cave_adventure.jpg" alt="" width="338" height="604" /></a><p class="wp-caption-text">A day in the cave</p></div></p>
<div id="attachment_2736" class="wp-caption aligncenter" style="width: 442px"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/06/goonies_25th_ann.jpg"><img class="size-full wp-image-2736 " src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/06/goonies_25th_ann.jpg" alt="" width="432" height="576" /></a><p class="wp-caption-text">More fun in the cave!</p></div>
<div id="attachment_2738" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/06/goonies_data.jpg"><img class="size-medium wp-image-2738" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/06/goonies_data-300x225.jpg" alt="" width="300" height="225" /></a><p class="wp-caption-text">An interesting piece of data~</p></div>
<div id="attachment_2739" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/06/goonies_tattoo.jpg"><img class="size-medium wp-image-2739" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/06/goonies_tattoo-300x225.jpg" alt="" width="300" height="225" /></a><p class="wp-caption-text">Brevity is key. That is: Thanks for being, brief.</p></div>
<p><div id="attachment_2735" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/06/goonie_picture_trick.jpg"><img class="size-full wp-image-2735" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/06/goonie_picture_trick.jpg" alt="" width="480" height="360" /></a><p class="wp-caption-text">Augmented Reality - Old Skool Style!</p></div></center></p>
<p><em>Jesse Koester is a film producer working in Tokyo whose work can be found at <a href="www.iceblockfilms.com" target="_blank">www.iceblockfilms.com</a>. Jesse dreams in 48 colors and 5 shades of gray with up to 24 unique colors on a single scan line.</em></p>
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		<title>NESessities Of Life &#8211; Punch Out!</title>
		<link>http://www.bonus-level.com/2010/06/02/nesessities-of-life-punch-out/</link>
		<comments>http://www.bonus-level.com/2010/06/02/nesessities-of-life-punch-out/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 16:17:06 +0000</pubDate>
		<dc:creator>Jesse</dc:creator>
				<category><![CDATA[NESessites of Life]]></category>
		<category><![CDATA[8bit]]></category>
		<category><![CDATA[life]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[nesessities]]></category>
		<category><![CDATA[Out]]></category>
		<category><![CDATA[Punch]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[Tyson]]></category>

		<guid isPermaLink="false">http://www.bonus-level.com/?p=2623</guid>
		<description><![CDATA[An on-going catalog of the valuable life-lessons learned not from peers and mentors, but from the Nintendo Entertainment System.]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p><strong><a href="http://www.bonus-level.com/Bonus_Level_Uploads/2010/06/header_punch_out.jpg"><img class="alignnone size-full wp-image-2649" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/06/header_punch_out.jpg" alt="" width="570" height="350" /></a></strong></p>
<p><strong>Genre</strong><br />
Boxing</p>
<p><strong>Dominant Algorithm</strong><br />
Stimulus/Timed Reaction</p>
<p><strong>Game-play</strong><br />
You control Little Mac, an ambitious boxer with dreams of the big time. Getting him there involves winning matches against increasingly strong/fast/intellectually complicated enemies. The controls are simple: Outside of the punching and dodging, there isn&#8217;t much but occasional button mashing to wake Little Mac up in the event he&#8217;s KO&#8217;ed.<br />
<span id="more-2623"></span><br />
<strong>Sweetness</strong><br />
When the mountains of boxing power you are forced to face finally tumble. The animation and sense of achievement are fantastic.</p>
<p><strong>Weakness</strong><br />
Difficulty, as per most 8-bit games, ramps way too high before the game is over.</p>
<p><strong>Invaluable Life Lessons Which I Still Apply To This Day</strong><br />
1) Attacks are frequently preceded by erratic behavior or needless grandstanding.<br />
2) The little guy has a chance if he works hard at his goals.<br />
3) Coaches pedal. Heros run.</p>
<p><strong>Still Fun?</strong><br />
Yes. Until you get to King Hippo. I can&#8217;t remember how to beat him.</p>
<p><strong>Relevance Satellite to the Paradigm Shift from my Youth</strong><br />
Technically, the game was a mile-stone achievement for the hardware. The <a href="http://tsgk.captainn.net/index.php?p=showgame&amp;t=sy&amp;sy=6&amp;ga=192" target="_blank">character sprites</a> are massive and they are all lovingly rendered with humor and incredible attention to detail. Such attention to detail is only possible through their sheer size, a result of some clever programming techniques.</p>
<p><strong>Fan Art Roundup</strong> (click on the image to visit the artist&#8217;s homepage)<br />
<center><br />
<div id="attachment_2653" class="wp-caption aligncenter" style="width: 460px"><a href="http://dapperdans.blogspot.com/"><img class="size-full wp-image-2653" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/06/punch_out_dapper_dan.jpg" alt="" width="450" height="338" /></a><p class="wp-caption-text">The Cast by Dan Schoening</p></div></p>
<div id="attachment_2658" class="wp-caption aligncenter" style="width: 510px"><a href="http://www.bonus-level.com//karniz.deviantart.com/"><img class="size-full wp-image-2658" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/06/punch_out_civilian_clothes_karniz.jpg" alt="" width="500" height="590" /></a><p class="wp-caption-text">Civilian Clothing by Karniz</p></div>
<div id="attachment_2659" class="wp-caption aligncenter" style="width: 410px"><a href="http://www.mrdoyle.com/"><img class="size-full wp-image-2659" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/06/king_hippo_last_supper.jpg" alt="" width="400" height="534" /></a><p class="wp-caption-text">The Last Supper by Tim Doyle</p></div>
<p><div id="attachment_2660" class="wp-caption aligncenter" style="width: 460px"><a href="http://www.thefwoosh.com/2009/12/cc24-mike-tysons-punch-out-by-fugazi"><img class="size-full wp-image-2660" src="http://www.bonus-level.com/Bonus_Level_Uploads/2010/06/punch_out_fugazi.jpg" alt="" width="450" height="311" /></a><p class="wp-caption-text">Customized by Fugazi</p></div></center></p>
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