Genre Racing Dominant Algorithm Get Ready/Toob Gameplay Put your gnarly butt in that inner-toob, radical dood and toobe a toobular river! Or, something like that. You know you are in for a most non-heinous journey down the Okefenokee when the programmers of the game eschew the proper spelling of Tubing for something like TOOBIN’. ...
Read MoreNESessities of Life: Castlevania
Genre Action Dominant Algorithm Whip It/Whip It Good Gameplay You assume the persona of Simon Belmont, a vampire hunter. Simon whips his way through Castlevania, a castle. There are power-ups along the way and the standard dangers known to side-scrolling adventures (moving platforms, pits, a deluge of enemies). ...
Read MoreNESessities of Life: Rush’N Attack
Genre Action Dominant Algorithm Rush/Attack Gameplay Run right, young soldier! Run right stopping only to stab. And, when you are done stabbing, stab some more. Should your blade dull, steal the enemies shoulder cannon and shoot. Shoot straight, young soldier. ...
Read MoreNESessities of Life – Pipe Dream
Genre Puzzle Dominant Algorithm Tile placement/Goo Gameplay Tapping into the same sense of wonder that all children associate with the field of blue-collar labor, Pipe Dream tasks you with the ever-thrilling enterprise of connecting steel pipes so that fluid can flow through them freely. Knowing that just placing pipes on a grid wouldn’t be enough to pump kids up, the programmers added a challenge – the fluid that will be...
Read MoreNESessities of Life – Kirby’s Adventure
Genre Action Dominant Algorithm Run/Jump/Fly Style (Delivered in Pun Form) Eat-Cute Game play You are the guide as Kirby goes on his titular adventure. Navigate a variety different worlds, eating enemies and absorbing their powers as you go. These worlds are each littered with mini-bosses and punctuated with a maxi-boss. The world-map unfolds in a unique manner. As you complete levels, portions of the map will become accessible. However,...
Read MoreNESessities of Life – Marble Madness
Genre Uhhhh… hell if I know Dominant Algorythm Roll/Swear/Throw Controller Gameplay It couldn’t be simpler. You use the d-pad to tell a marble which direction it should go in a series of increasingly complicated Echer-esque maze towers. The physics engine is as dense as one could be considering the hardware. The marble is affected not only by the users influence but also such variables as gravity, friction, wind, angle of incidence...
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Bonus Level Radio 128:
Saved By The Cell 53:
Pop Culture And Pilates 21:
Paperweights 08: